Mr. madness is back

A place to discuss everything Dragon related that doesn't fall into the other categories.
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simon
Posts: 163
Joined: Wed Nov 27, 2013 8:56 pm

Mr. madness is back

Post by simon »

Hey guys...

i took the textured tunnel for a bit of a *revisit*....

i decided to animate the texture (plasma) and then rotate the tunnel left/right using sin/cos...

total lunacy i know !!!!

don't watch it TOO long as it will probably whack yur vision and warp yur mind

https://www.youtube.com/watch?v=b0IBFaNXuk0

/Simon :ugeek:
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snarkhunter
Posts: 241
Joined: Fri Apr 03, 2009 7:16 pm
Location: France

Re: Mr. madness is back

Post by snarkhunter »

Yes, it's fun for a very few seconds. But then you start searching for a paper bag!

Technically impressive, though, given the hardware involved here...
simon
Posts: 163
Joined: Wed Nov 27, 2013 8:56 pm

Re: Mr. madness is back

Post by simon »

Hey Guys....

Lets just back this up with a .bin (coco) and an assembly file .....

this is the new version (double buffered)...

http://cocobotomy.roust-it.dk/source/tunnel.asm

http://cocobotomy.roust-it.dk/bin/tunnel.bin

/Simon :ugeek:
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