Wow that's fantastic feedback. Thanks to all for trying it out. It shows there's a lot of love for our favourite ancient Motorola chipset
I got a bit sidetracked today and have been in a bit of a rush adding notes & credits to the source. (See attached). If the loader parts of the code are removed, then the player will run standalone at around 13KHz. The frequency lookup table will need recalculating.
Feel free to use this for your own projects but don't forget to credit Simon for the use of his player. I wouldn't have thought this was possible until I saw how efficient the player was.
Edit:
![Embarrassed :oops:](./images/smilies/icon_redface.gif)
In my haste to get this out over the weekend I forgot to mention one very important detail:
This loader demo was intended to be a tribute to Shock Trooper, a fantastic game and IMHO one of the very finest available for the Coco/Dragon. Rob Shaw, we salute you!