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Newest coco II/dragon madness

Posted: Mon Oct 27, 2014 11:46 pm
by simon
this would be the latest madness i cooked on the coco II on my *demo quest*

realtime 50fps vectors (no z-axis for now,hence the *flat* appearence......)

https://www.youtube.com/watch?v=w7x15l1JoD4

my *thought* here is stuffing the vector routine inside the sg24 / hires split:

https://www.youtube.com/watch?v=NFOAsbnTuvs

completely MAD i know........

/Simon :-)

Re: Newest coco II/dragon madness

Posted: Thu Oct 30, 2014 8:59 pm
by jltursan
That means a lot of timing!, indeed, you're MAD my friend :-)

Re: Newest coco II/dragon madness

Posted: Mon Nov 03, 2014 2:00 pm
by Bosco
Vectors! Very nice. :D

Re: Newest coco II/dragon madness

Posted: Sat Nov 08, 2014 2:26 pm
by simon
Well, actually the timing is not the issue ! (believe it or not)

my lack of math skills with 3d transforms 'n' perspective are the real headache here (for me at least)

:oops: