Newest coco II/dragon madness

A place to discuss everything Dragon related that doesn't fall into the other categories.
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simon
Posts: 163
Joined: Wed Nov 27, 2013 8:56 pm

Newest coco II/dragon madness

Post by simon »

this would be the latest madness i cooked on the coco II on my *demo quest*

realtime 50fps vectors (no z-axis for now,hence the *flat* appearence......)

https://www.youtube.com/watch?v=w7x15l1JoD4

my *thought* here is stuffing the vector routine inside the sg24 / hires split:

https://www.youtube.com/watch?v=NFOAsbnTuvs

completely MAD i know........

/Simon :-)
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jltursan
Posts: 15
Joined: Thu Jun 06, 2013 7:04 pm

Re: Newest coco II/dragon madness

Post by jltursan »

That means a lot of timing!, indeed, you're MAD my friend :-)
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Bosco
Posts: 330
Joined: Tue Mar 04, 2014 11:49 pm
Location: Nottingham, UK

Re: Newest coco II/dragon madness

Post by Bosco »

Vectors! Very nice. :D
simon
Posts: 163
Joined: Wed Nov 27, 2013 8:56 pm

Re: Newest coco II/dragon madness

Post by simon »

Well, actually the timing is not the issue ! (believe it or not)

my lack of math skills with 3d transforms 'n' perspective are the real headache here (for me at least)

:oops:
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