Could just be that as example code it doesn't do all the things you're supposed to do to make sure it's right
I compiled the "cube" example just to make sure the opengl stuff was working.
I have a grudge against cmake: I've seen it lock up trying to build itself on Solaris and then lots later Mac OS X homebrew. A build system that gets confused trying to build itself seemed... problematic. Also the end user has to have it installed to do anything with a cmakefied project, which makes me turn my nose up.robcfg wrote: ↑Tue Aug 15, 2023 11:05 pm I use CMake for generating the build files, and on Windows it creates a nice Visual Studio solution that so far, hasn't failed me.
So, I think it's perfectly possible to get all three systems working with the same toolkit, which will then take a lot of maintenance away