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Re: Dragon Mythbusters: The Dragon 200E!
Posted: Fri Oct 11, 2013 8:00 pm
by robcfg
Well, then that's pretty much it about the 200E.
Is there anything else you'd like to test? Tomorrow the owner will be coming for it...
Re: Dragon Mythbusters: The Dragon 200E!
Posted: Fri Oct 11, 2013 8:56 pm
by sixxie
I can't think of anything... Do you think we've got a handle on all the differences?
Now where can I get hold of one?
![Wink ;)](./images/smilies/icon_e_wink.gif)
Re: Dragon Mythbusters: The Dragon 200E!
Posted: Sat Oct 19, 2013 12:55 am
by zephyr
sixxie wrote:This triggered a lot of rethinking of keyboard handing in XRoar - and led me to discover that the UK isn't the only region that Apple decide to make non-standard keyboard layouts for!
Anyway, I've pushed up a snapshot here:
http://www.6809.org.uk/tmp/xroar/ which will load d200e_1.rom, d200e_2.rom and d200e_26.rom (the font) if you run with "-machine dragon200e". If you actually have a Spanish keyboard, run with "-keymap es" or "-keymap es_apple"ยก
This should make exploring the machine a little easier for those of us that don't have one (everyone but your friend?)!
The cursor keys are not working in translation mode.
Re: Dragon Mythbusters: The Dragon 200E!
Posted: Sat Oct 19, 2013 8:35 am
by sixxie
zephyr wrote:
The cursor keys are not working in translation mode.
Yeah I think I might have just fixed that. As an abstraction layer, SDL really doesn't make keyboard handling very consistent across platforms...
Re: Dragon Mythbusters: The Dragon 200E!
Posted: Sat Oct 19, 2013 10:43 am
by zephyr
The cursor keys seem to be working correctly now.
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: Dragon Mythbusters: The Dragon 200E!
Posted: Sat Nov 16, 2013 1:41 am
by zephyr
The clear key is not working in translation mode.
Re: Dragon Mythbusters: The Dragon 200E!
Posted: Sat Nov 16, 2013 7:52 am
by sixxie
Is this in the snapshots I uploaded yesterday? You're quick off the mark!
Odd though: the keys mapped to CLEAR should now be handled before any translation. Can you run with "-debug-ui 1" and paste in the press/release event debugging for when you press the appropriate keys?
Home (sym=278) and Grave (`, sym=96) should be the keys mapped to CLEAR in the default keymap, and in translation mode you should see that the debugging lines do not include a unicode field, where the keys with ASCII symbols that translate directly to a Dragon key
will have this field.
This is useful feedback though, I still have no convenient Windows machines to test on so there may well be something I've missed - thanks!
(Though obviously part of me is grumbling, as I felt I finally had a system that would keep working
![Wink ;)](./images/smilies/icon_e_wink.gif)
)
Re: Dragon Mythbusters: The Dragon 200E!
Posted: Sat Nov 16, 2013 11:27 am
by zephyr
sixxie wrote:Is this in the snapshots I uploaded yesterday? You're quick off the mark!
No, it was the previous snapshot. Sorry, I didn't know there was a later snapshot. The clear key is working OK now.
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: Dragon Mythbusters: The Dragon 200E!
Posted: Sat Nov 16, 2013 2:55 pm
by sixxie
Ah good, that's reassuring.
Re: Dragon Mythbusters: The Dragon 200E!
Posted: Thu Nov 21, 2013 1:17 pm
by zephyr
Shift+# (Shift+@ pause) is not working in translation mode.