And my favourite C64 tune is another Galway classic - Parallax.
@Stig: Explanations of how to write music for pcmplay are in the readme. But if those are too confusing, let me know and I'll try to explain it better/easier.
I'll certainly write more tunes for this (hoping to do a proper musicdisk at some point), but it will take time. At the moment I'm tied up with quite a few other projects, so I don't expect to get around to it this year.
@pser1: Yeah, fastpoke will help, of course. Though it would be nice to combine pcmplay with some visuals, too
@sixxie: Wow, I wasn't aware of CyD. I should have a good look at that
![Smile :)](./images/smilies/icon_e_smile.gif)
Also, what exactly do I have to change to implement your idea about changing the data direction of the PIA? Also, could somebody verify this on actual hardware?
@sorchard: Watch out, not all samples are repeating cycles, and even those that are don't always use the same cycle lengths. Look at 01-kick.smp, 02-noise.smp, or 19-chord05.smp, for example.
EDIT: @sixxie: Oh, looks you were faster than me
![Wink ;)](./images/smilies/icon_e_wink.gif)
I'll look at your new source tomorrow, am a bit too tired to properly "admire" it now
EDIT2: fixed the keyboard problem in the github release, btw. Now you can exit with Space on Dragon, too. Or with O. Or whatever else lies in that key column.