robcfg wrote:And the last zephyr version works with my standard 0.27 setup...
That's because its your original dump with some slight modifications. It looks 100% authentic, and you can even tap in the correct colour codes and the game will start as normal. But entering the correct codes is no longer necessary. Just tap in whatever you like twice and the game will start normally. The code that checks for the presence of a cartridge has also been bypassed so you can play the game with ALLDREAM (or any other) cartridge present.
zephyr wrote:Will you be uploading dumps of Android Invaders or the Sprint BASIC Compiler?
I don't recall Android Invaders but can help with your other request!
Unfortunately I entrusted the original instruction manual to someone that never returned it, although IIRC eventually acquired a photocopy replacement from somewhere or other. Not sure where that's got to now though...
I tried it but can't seem to get it to work properly even with the simplest program. Tested it under T3 1.01 and XROAR 0.28. When run, it loads some M/C, asks for the program tape (I'm assuming its asking for the BASIC program to be compiled at this point) and then just seems to freeze after loading the BASIC program. Pressing a key returns with a "TAPE FAILURE" error.
Just had a quick look... the CAS is error free however I think it needs splitting to avoid ?FM ERROR IN 21 as the compiler does a CLOADM after the SPRINT tape is re-inserted, without specifying the filename it wants to load. It seems to be quite fragile, too... if line 21 is edited to add the filename "LINKER" this results in an ?OM ERROR instead, lol!
Although I don't remember much about how to use it, please be aware that you should RENUM 0,,1 your BASIC program and save it with the ASCII option! e.g. CSAVE"HELLOWRD",A