Any 64-bit Windows users here?
Any 64-bit Windows users here?
I've built XRoar (and SDL, and libsndfile) using mingw-w64. Now, I'll get around to building Wine64 at some point, but it would be quite useful to get some early feedback as to whether it works at all on the real thing - anyone fancy giving it a go?
Snapshot here: http://www.6809.org.uk/tmp/xroar/ - along with snapshot builds for w32 and macosx too.
Snapshot here: http://www.6809.org.uk/tmp/xroar/ - along with snapshot builds for w32 and macosx too.
Re: Any 64-bit Windows users here?
I don't use 64-bit Windows but I have just tried the 32-bit Windows release. The Ctrl+I Cartridge support that that I reported earlier is still broken. Loading a cartridge game ROM with Ctrl+I, or Ctrl+Shift+I followed by EXEC&HC000 still causes the emulated CoCo/Dragon to freeze. Also, I hate the idea of using ROM CRCs to determine which breakpoints are effective as this will prevent fast tape loading being automatically selected when using customised ROMs.
Last edited by zephyr on Sun May 06, 2012 12:01 pm, edited 4 times in total.
Re: Any 64-bit Windows users here?
It runs for me... subject to the usual Security Warning...
Re: Any 64-bit Windows users here?
Thanks, both. Zephyr: that's still weird, and I still can't reproduce, but the cart code needs simplifying anyway, so let's see what happens after that...
Re: Any 64-bit Windows users here?
The cartridge support was working perfectly until the release of version 0.25.
- rolfmichelsen
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Re: Any 64-bit Windows users here?
I'm running Win 7 ultimate in 64 bit mode. Let me know if you want me to do some test runs.
-- Rolf
-- Rolf
- rolfmichelsen
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- Contact:
Re: Any 64-bit Windows users here?
Seems to work on Win 7 x64, but I also have problems loading cartridges. xroar won't even recognize a DragonDos ROM and I'm back to a cassette only system. I tried starting xroar without arguments and with -cart dragondos with ROM images copied from another xroar installation.
-- Rolf
-- Rolf
Re: Any 64-bit Windows users here?
Can I ask what the last thing sent to standard error (probably in stderr.txt) is?
Re: Any 64-bit Windows users here?
The following text is the last thing sent to standard error after using Ctrl+I to load a game cartridge (megabug.rom) under CoCo 2 emulation and then shutting down XROAR after the freeze. Peeking the cartridge port area after using Ctrl+Shift+I to load the cartridge returns only zero's all the way from $C000 to $FEFF.
I'm also having the same problem reported by Rolf. XROAR no longer seems to recognize any DOS ROMs unless forced by adding -cart and -dos to the command line.
e.g.
The following two command lines no longer start XROAR with DragonDOS emulation.
This forced command line is now the only way to start with DragonDOS emulation.
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Cartridge: MEGABUG
Module shutdown: SDL keyboard input
Module shutdown: SDL audio
Module shutdown: Minimal SDL video
Module shutdown: Windows32 file requester
Module shutdown: SDL UI
e.g.
The following two command lines no longer start XROAR with DragonDOS emulation.
Code: Select all
xroar -vo sdl -machine dragon32 -kbd-translate
Code: Select all
xroar -vo sdl -machine dragon32 -dos ddos10.rom -kbd-translate
Code: Select all
xroar -vo sdl -machine dragon32 -cart dragondos -dos ddos10.rom -kbd-translate
Re: Any 64-bit Windows users here?
Oh hey what, you're telling me none of you use a version of DOSplus as your primary DOS ROM?
Slight logic error in the ROM finding algorithm since introducing ROM lists... I've updated the snapshot builds.
Slight logic error in the ROM finding algorithm since introducing ROM lists... I've updated the snapshot builds.