Give this wav file a try...
CLOADM to load & run. Works on a real Dragon and hopefully Coco as well.
Hint: turn the sound up while it's loading
Stolen alien technology
Re: Stolen alien technology
OH YEAH !!!!
ALIENS HAVE TAKEN OVER THE COCO / DRAGON
and yes it works on a REAL COCO II !!!!
ALIENS HAVE TAKEN OVER THE COCO / DRAGON
and yes it works on a REAL COCO II !!!!
Re: Stolen alien technology
AWESOME!
Works beautifully on my D64, congratulations!
Can the player be used standalone? And could you add some tutorial for converting XM files? It would be nice to do a musicdisk for the Dragon
Keep up the amazing work!
Works beautifully on my D64, congratulations!
Can the player be used standalone? And could you add some tutorial for converting XM files? It would be nice to do a musicdisk for the Dragon
Keep up the amazing work!
Re: Stolen alien technology
Yes the player can be used standalone
the XM files can be converted to assembly data using a perlscript (make 2 channel xm files using channel 1/2)
/Simon
the XM files can be converted to assembly data using a perlscript (make 2 channel xm files using channel 1/2)
/Simon
Re: Stolen alien technology
Hi,
this is spectacular, really impressive, congrats!
Tested on my Dragon64 ... can't wait to show this piece of art to my sons that are coming today, they're going to allucinate, for sure.
Keep on pushing the Dragon to higher limits.
cheers
pere
this is spectacular, really impressive, congrats!
Tested on my Dragon64 ... can't wait to show this piece of art to my sons that are coming today, they're going to allucinate, for sure.
Keep on pushing the Dragon to higher limits.
cheers
pere
Re: Stolen alien technology
for the benefit of anyone who want's to become aquainted with the 2 voice player (standalone version), then you can download the .asm source here:
http://www.roust-it.dk/coco/dragon
this has been software timed, so it should work on any coco/dragon
there's a couple of example tracks in there and a perl based conversion routine to allow you to take XM tracks and convert those to .asm DATA
the .bin files all have an exec address of $3f00
/Simon
http://www.roust-it.dk/coco/dragon
this has been software timed, so it should work on any coco/dragon
there's a couple of example tracks in there and a perl based conversion routine to allow you to take XM tracks and convert those to .asm DATA
the .bin files all have an exec address of $3f00
/Simon
Re: Stolen alien technology
Wow, this is awesome! Also, what a great game to use to demonstrate the new loader!!
Re: Stolen alien technology
That's great!
There's life in these old machines yet.
There's life in these old machines yet.
Re: Stolen alien technology
Wow that's fantastic feedback. Thanks to all for trying it out. It shows there's a lot of love for our favourite ancient Motorola chipset
I got a bit sidetracked today and have been in a bit of a rush adding notes & credits to the source. (See attached). If the loader parts of the code are removed, then the player will run standalone at around 13KHz. The frequency lookup table will need recalculating.
Feel free to use this for your own projects but don't forget to credit Simon for the use of his player. I wouldn't have thought this was possible until I saw how efficient the player was.
Edit:
In my haste to get this out over the weekend I forgot to mention one very important detail:
This loader demo was intended to be a tribute to Shock Trooper, a fantastic game and IMHO one of the very finest available for the Coco/Dragon. Rob Shaw, we salute you!
I got a bit sidetracked today and have been in a bit of a rush adding notes & credits to the source. (See attached). If the loader parts of the code are removed, then the player will run standalone at around 13KHz. The frequency lookup table will need recalculating.
Feel free to use this for your own projects but don't forget to credit Simon for the use of his player. I wouldn't have thought this was possible until I saw how efficient the player was.
Edit:
In my haste to get this out over the weekend I forgot to mention one very important detail:
This loader demo was intended to be a tribute to Shock Trooper, a fantastic game and IMHO one of the very finest available for the Coco/Dragon. Rob Shaw, we salute you!
- Attachments
-
- sosj_loader_src.zip
- (11.69 KiB) Downloaded 252 times
Stew