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Re: Emperor Must Die & If I Had A Million

Posted: Thu Nov 22, 2012 1:40 pm
by zephyr
A second (and best) option would be for you to CLOAD the BASIC program from your original cassete (with the poor quality recording) on your real Dragon, Save a fresh copy of the BASIC program to a good quality cassette tape with POKE144,2:CSAVE"IIHAM1", make a wave file recording from the fresh cassette copy, and upload it here.

Regards,
Steve

Re: Emperor Must Die & If I Had A Million

Posted: Fri Nov 23, 2012 1:16 am
by daelectron
OK, cool, I'll have a go in the none-too-distant future.

Re: Emperor Must Die & If I Had A Million

Posted: Wed Nov 28, 2012 2:24 am
by zephyr
I managed to recover the BASIC program. Enter POKE25,6:NEW before loading the game.

Re: Emperor Must Die & If I Had A Million

Posted: Wed Nov 28, 2012 11:29 am
by robcfg
What is that poke for?

We shall remember this for adding the loading instructions to the wiki.

Thanks again for your awesome work!

Re: Emperor Must Die & If I Had A Million

Posted: Wed Nov 28, 2012 12:12 pm
by zephyr
Entering POKE25,6:NEW frees up all of the memory normally reserved for PMODE graphics (equivalent to entering "PCLEAR 0" when using Steve Woolham's Enhanced Dragon ROMs v3.0). If anyone is running DragonDOS or SuperDOS, the cartridge must be removed or DOS disabled before playing this game.