Emperor Must Die & If I Had A Million

Looking for a Dragon or CoCo game not already in the archive - Then request it here and hopefully it will either be uploaded to the archive or another member can upload it to this forum.
zephyr
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Joined: Mon Jul 21, 2008 1:18 am

Re: Emperor Must Die & If I Had A Million

Post by zephyr »

A second (and best) option would be for you to CLOAD the BASIC program from your original cassete (with the poor quality recording) on your real Dragon, Save a fresh copy of the BASIC program to a good quality cassette tape with POKE144,2:CSAVE"IIHAM1", make a wave file recording from the fresh cassette copy, and upload it here.

Regards,
Steve
daelectron
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Joined: Fri Jul 27, 2012 12:25 pm

Re: Emperor Must Die & If I Had A Million

Post by daelectron »

OK, cool, I'll have a go in the none-too-distant future.
zephyr
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Joined: Mon Jul 21, 2008 1:18 am

Re: Emperor Must Die & If I Had A Million

Post by zephyr »

I managed to recover the BASIC program. Enter POKE25,6:NEW before loading the game.
Attachments
IIHAMv2.zip
(41.54 KiB) Downloaded 293 times
If_I_Had_A_Million_ADVENTURE.zip
(41.62 KiB) Downloaded 283 times
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robcfg
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Location: Stockholm, Sweden
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Re: Emperor Must Die & If I Had A Million

Post by robcfg »

What is that poke for?

We shall remember this for adding the loading instructions to the wiki.

Thanks again for your awesome work!
zephyr
Posts: 1474
Joined: Mon Jul 21, 2008 1:18 am

Re: Emperor Must Die & If I Had A Million

Post by zephyr »

Entering POKE25,6:NEW frees up all of the memory normally reserved for PMODE graphics (equivalent to entering "PCLEAR 0" when using Steve Woolham's Enhanced Dragon ROMs v3.0). If anyone is running DragonDOS or SuperDOS, the cartridge must be removed or DOS disabled before playing this game.
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