Looking for a Dragon or CoCo game not already in the archive - Then request it here and hopefully it will either be uploaded to the archive or another member can upload it to this forum.
Sorry, I haven't got a ROM for you today. But I have got something here for you that will work with all 32K mode Dragon 32 & 64 ROMs . Its a machine code program (CLOAD Auto-Run Enable), which enables auto-running of any BASIC program loaded with the CLOAD command.
The "CLOAD Auto-Run Enable" program works by copying the BASIC 32K mode ROM and cartridge ROM ($8000 to $FFEF) to RAM in 64K mode (Map 1), and applying a small patch to the ROM (in RAM) which enables automatic running of any BASIC programs loaded with the CLOAD command.
Enter POKE&HFFDE,0 to switch to the original ROM mode (Map 0) and disable the auto-run feature.
Enter POKE&HFFDF,0 to switch to the patched ROM (in RAM) mode (Map 1) and re-enable the auto-run feature.
The program requires a Dragon 64 running in 32K mode, or a Dragon 32 with a 64K RAM upgrade.
The included wav file (CLOADARE.wav) was created with Sarah Burgin's Dragon Convert (DC.exe).
EDIT: File attachment (CLOAD_Auto-Run_Enable_v1_By_Steve_Evans-(zephyr).zip) deleted due to the release of a new DragonDOS compatible version on the 2nd of January.
Last edited by zephyr on Mon Jan 06, 2025 6:41 pm, edited 4 times in total.
Here is a copy of Steve Woolham's Dragon 32 Enhanced ROM v3.1 which he has kindly modified to add the "autorun BASIC files with CLOAD" feature that you asked for.
Happy New Year!
EDIT: File attachment (Dragon32_Enhanced_ROM_v31-AR.zip) deleted due to the release of a new DragonDOS compatible version on the 3rd of January.
Last edited by zephyr on Mon Jan 06, 2025 6:42 pm, edited 3 times in total.
I have just uploaded a completely new CLOAD Auto-Run program to the Uploads section of the forums. It is DragonDOS compatible, and does not require 64K of RAM to enable the CLOAD auto-run feature.
I discovered early yesterday that the v3.1 - AR ROM files that I uploaded on January 3rd were corrupt. Ten memory locations in total were affected. The files have now been fixed and carefully checked for any other signs of corruption.
I have deleted the old v 3.1 - AR file from my original post and replaced it with the fixed version.