Search found 531 matches

by sorchard
Sun Jun 29, 2014 10:45 pm
Forum: Dragon General
Topic: New Dragon 32/64 Software
Replies: 43
Views: 26532

Re: New Dragon 32/64 Software

Don't give up! Today we have better understanding and tools that may help recover those tapes, and I would love to see your game! I also think that ROTABB was quite impressive. Good luck! And if you need some help, we are here for you ;) Just a quick update on the incomplete 'Black Planet' game: In...
by sorchard
Wed Jun 18, 2014 8:48 pm
Forum: Uploads
Topic: MSDOS utilities
Replies: 1
Views: 1807

MSDOS utilities

I've got a number of old PCs in the loft and have recently been trawling through them trying to find anything of use. In the process I found a couple of MS-DOS utilities that I wrote a long time ago. I've uploaded them just in case someone is able to make use of them. I haven't found the source code...
by sorchard
Fri Jun 13, 2014 10:22 am
Forum: Dragon General
Topic: New Dragon 32/64 Software
Replies: 43
Views: 26532

Re: New Dragon 32/64 Software

Many thanks for the kind words. I will give it a shot. I don't wish to hype it up too much though as it wasn't evolved enough to have any of the silly elements that I suspect gave ROTABB some appeal. I remember spending an afternoon with two mates just trying to think up the silliest level names we ...
by sorchard
Thu Jun 12, 2014 10:45 pm
Forum: Dragon General
Topic: New Dragon 32/64 Software
Replies: 43
Views: 26532

Re: New Dragon 32/64 Software

I was working on another game for Kouga Software that never got completed... The initial concept was a vertical scrolling shooter heavily inspired by an Atari XL game called 'The Dreadnaught Factor'. This basically involved going up against giant spaceships, attempting to take out all their gun turr...
by sorchard
Thu Jun 12, 2014 12:23 pm
Forum: Dragon General
Topic: Plasma Effect
Replies: 38
Views: 23289

Re: Plasma Effect

That's just pure genius. You only use your powers for good, right? ;)
by sorchard
Wed Jun 11, 2014 10:24 pm
Forum: Dragon General
Topic: Plasma Effect
Replies: 38
Views: 23289

Re: Plasma Effect

Thanks tormod, I'm such a n00b. I've now updated the attachment to my earlier post. There is a new source and Dragon binary that updates at 50fps. The animation isn't as varied as the original but there might be a parameter tweak in there somewhere that gives a better effect. The screen drawing rout...
by sorchard
Tue Jun 10, 2014 9:17 pm
Forum: Dragon General
Topic: Plasma Effect
Replies: 38
Views: 23289

Re: Plasma Effect

I have some ideas that probably work better in my head than in reality :D I was thinking some data could be precalculated to allow one level of lookup to be removed, but I suspect the resulting animation won't be as complex. It might be useful for something though. I don't wish to abuse the board by...
by sorchard
Mon Jun 09, 2014 8:50 pm
Forum: Dragon General
Topic: Plasma Effect
Replies: 38
Views: 23289

Re: Plasma Effect

sixxie wrote:Something like this? http://www.6809.org.uk/tmp/plasma-new.s
Nicely done sir! Self modding code on the pointers has really streamlined it.

Now all we need to do is pull another optimisation out the bag and double the speed again :)
by sorchard
Sun Jun 08, 2014 10:38 pm
Forum: Dragon General
Topic: Plasma Effect
Replies: 38
Views: 23289

Re: Plasma Effect

Yep, that kind of thing. As you point out, the same thing can be done with the y reg to get rid of the addb #2 which in turn means the t41 line can be moved out. Other observations: I redeclared the pos and neg halves of each table as macros just to make it easier to specify the doubled up tables, t...
by sorchard
Sun Jun 08, 2014 9:01 pm
Forum: Dragon General
Topic: Plasma Effect
Replies: 38
Views: 23289

Re: Plasma Effect

Cheers!

I think I must be doing something wrong. So far I've been refused to attach .s, .bin and .txt files. Off to the FAQ I go...