Great stuff!
Thanks tormod.
Search found 334 matches
- Fri Apr 20, 2018 10:49 pm
- Forum: Dragon General
- Topic: LWTOOLS 4.15 - Windows Binaries
- Replies: 2
- Views: 5009
- Tue Apr 17, 2018 1:33 pm
- Forum: Dragon General
- Topic: LWTOOLS 4.15 - Windows Binaries
- Replies: 2
- Views: 5009
LWTOOLS 4.15 - Windows Binaries
Has anyone here built Windows binaries for the latest version of LWTOOLS (4.15)?
I don't have the tools or know-how to do it myself.
I don't have the tools or know-how to do it myself.
- Tue Apr 17, 2018 1:19 pm
- Forum: Dragon General
- Topic: XRoar - Windows 10 64-bit
- Replies: 17
- Views: 11353
Re: XRoar - Windows 10 64-bit
@sixxie - Thanks for all the time and effort you put into updating XRoar.
The latest snapshot build runs flawlessly for me.
The latest snapshot build runs flawlessly for me.
- Mon Apr 02, 2018 10:25 pm
- Forum: Dragon General
- Topic: Debugging Advice
- Replies: 14
- Views: 11358
Re: Debugging Advice
Thanks Stew.
- Mon Apr 02, 2018 8:49 pm
- Forum: Dragon General
- Topic: Debugging Advice
- Replies: 14
- Views: 11358
Re: Debugging Advice
Thanks Rob. :) A debugger is definitely a valuable tool when staring at your code doesn't yield any results. It does feel a bit like cheating though, like using reference books to solve a crossword puzzle rather than just what's between your ears. :lol: Btw, do you know if the MAME debugger can be i...
- Mon Apr 02, 2018 5:05 pm
- Forum: Dragon General
- Topic: Debugging Advice
- Replies: 14
- Views: 11358
Re: Debugging Advice
CRASH BUG FIXED!! :D Playing with MAME's debugger I could see the program counter was shooting off into BASIC rom when the game crashed. But I could also see using a memory window onto my Sprite data structure that all of the associated sprite pointers looked fine. So I started a trace just before a...
- Sun Apr 01, 2018 10:57 pm
- Forum: Dragon General
- Topic: Debugging Advice
- Replies: 14
- Views: 11358
Re: Debugging Advice
Thanks guys. Some great advice there. :D Spamming registers, addresses etc. to the screen is a technique I do use a lot along with disabling whole sections of code to corner a bug. In fact this is usually enough and on this occasion has enabled me to focus my search on one area of specific interest....
- Sat Mar 31, 2018 10:10 pm
- Forum: Dragon General
- Topic: Debugging Advice
- Replies: 14
- Views: 11358
Re: Debugging Advice
Thanks Rob.
So if you were trying to find the code which executed immediately prior to a crash would you use the `trace' command or maybe `tracelog' to track the pc register?
Or is there a better way?
So if you were trying to find the code which executed immediately prior to a crash would you use the `trace' command or maybe `tracelog' to track the pc register?
Or is there a better way?
- Sat Mar 31, 2018 8:35 pm
- Forum: Dragon General
- Topic: Debugging Advice
- Replies: 14
- Views: 11358
Re: Debugging Advice
Hi Simon.
So MAME sounds like a good place to start. I see there's documentation online regarding MAME's debugger commands.
I'm still unsure what strategy to use to build up a picture of what's happening immediately before a crash though?
So MAME sounds like a good place to start. I see there's documentation online regarding MAME's debugger commands.
I'm still unsure what strategy to use to build up a picture of what's happening immediately before a crash though?
- Sat Mar 31, 2018 6:58 pm
- Forum: Dragon General
- Topic: Debugging Advice
- Replies: 14
- Views: 11358
Debugging Advice
Hi everyone. I'm trying to track down an occasional crash bug in my game code. The problem is it's quite hard to reproduce and when the game does freeze it's not obvious why? It seems likely that under certain conditions a pointer is being corrupted but to narrow the search I'm thinking it might be ...