Pere
That is great, thank you very much.
Now should be able to save my character set in as default
Brilliant
Paul
Search found 34 matches
- Thu Apr 10, 2014 11:34 am
- Forum: Software Requests
- Topic: Rainbow Writer
- Replies: 3
- Views: 3968
- Thu Apr 10, 2014 11:31 am
- Forum: Uploads
- Topic: Rainbow Writer Manual (Microdeal)
- Replies: 6
- Views: 3538
Re: Rainbow Writer Manual (Microdeal)
Thank you very much.......
- Thu Apr 10, 2014 1:14 am
- Forum: Software Requests
- Topic: Rainbow Writer
- Replies: 3
- Views: 3968
Rainbow Writer
My favorite utility. Does anyone have a scan of the manual to upload?
I've created a font if 64 char mode to that's all 3x7, so chars are readable in pmode3.
Thank you.
I've created a font if 64 char mode to that's all 3x7, so chars are readable in pmode3.
Thank you.
- Thu Feb 27, 2014 12:14 am
- Forum: Software Requests
- Topic: Beach Head Game
- Replies: 0
- Views: 2956
Beach Head Game
Does anyone know if a Beach Head style game was ever created for the Dragon/Tandy CoCo?
Thanks
Thanks
- Sun Jan 23, 2011 1:56 am
- Forum: Software Requests
- Topic: Adventure game request
- Replies: 6
- Views: 5681
Adventure game request
Hello
Treasure Tombe (Cassette) release by Dungeon Software.
Is it scheduled for archiving or does anyone have it to post on the board?
Thanks
Treasure Tombe (Cassette) release by Dungeon Software.
Is it scheduled for archiving or does anyone have it to post on the board?
Thanks
- Sun Jan 23, 2011 1:53 am
- Forum: Software Requests
- Topic: Sprint Basic Compiler
- Replies: 5
- Views: 5449
Re: Sprint Basic Compiler
Hi I used it quite a lot in one of my own person projects, which was to re-write the '50 games on one cassette' games to be something decent. It was very exact in what you had in your basic program, and I found myself re-compliing lots of times because of syntax rather than logical coding errors. At...
- Wed Jan 19, 2011 11:36 pm
- Forum: Dragon General
- Topic: Hardware Sprite Board
- Replies: 8
- Views: 4696
Re: Hardware Sprite Board
OK This is going to make me sound a bit silly, but I've looked through DU and this has prompted me to remember a bit more... It was a news article, not advert, and I don't think it was DU either. It was 'coming soon' and was pitched at around £100, i wasn't Basic 42 or Sprite Magic or the compusense...
- Tue Jan 18, 2011 1:07 am
- Forum: Dragon General
- Topic: Hardware Sprite Board
- Replies: 8
- Views: 4696
Hardware Sprite Board
Just out of curiousity... I recently saw an advert in in old DU, that advertised an add-on board that added a new graphics chip to the Dragon, with 40x24 text and hardware sprites, I'm not dreaming this, honest! Did anybody actually ever see one? This is not the Dragon PLUS BTW. I'm thinking it was ...
- Fri May 07, 2010 10:55 pm
- Forum: Dragon General
- Topic: Superdos in upper memory
- Replies: 3
- Views: 2533
Re: Superdos in upper memory
Hi Yes to both Now I come to think of it, it must of been on the 64, and I suppose it was the buffers, the main advantage I remember was that the Text and Graphics screens memory stayed in the same place rather than moving up 1024 or was in 4096 bytes? I still have the 64 but not the Dual-DOS cart, ...
- Wed May 05, 2010 11:49 pm
- Forum: Dragon General
- Topic: Superdos in upper memory
- Replies: 3
- Views: 2533
Superdos in upper memory
I used to own a switchable DOS cart with Dragon DOS and SuperDOS E6 on, it had a switch on to select the version, the superdos would load up into upper memory giving you all of the standard D32 memory to play with. Does anyone know how that was achieved and if any emulators support it. XROAR etc. Th...