Search found 333 matches

by Bosco
Thu Oct 14, 2021 8:20 am
Forum: Dragon General
Topic: Project 2
Replies: 56
Views: 76284

Re: Project 2

I thought I'd split my next project update into two parts and talk briefly about the game's text handling before moving onto the main update. Circe's font uses only five bytes per character so is small enough to encode text strings as a series of 8-bit offsets into the font graphics data. One byte c...
by Bosco
Thu Sep 16, 2021 10:02 am
Forum: Dragon General
Topic: Project 2
Replies: 56
Views: 76284

Re: Project 2

Thanks Rob. Any wisdom in what I'm doing was learned from this group. :D
by Bosco
Wed Sep 15, 2021 9:46 pm
Forum: Dragon General
Topic: Project 2
Replies: 56
Views: 76284

Re: Project 2

As work on the game isn't too visual at the moment I thought instead I'd describe briefly how I'm encoding platform data for each screen. Naturally, efficient data is as important as efficient code. With this in mind, I'm encoding platforms as a series of signed 8-bit offsets which index the tile gr...
by Bosco
Fri Jul 23, 2021 6:59 pm
Forum: Dragon General
Topic: Project 2
Replies: 56
Views: 76284

Re: Project 2

Thanks everyone for all the great comments and words of encouragement. You obviously all have impeccable taste. :lol: Still deciding which task in Trello to tackle next, (so many choices) but hopefully I'll have another update fairly soon. Also, Pere, it was a pleasure to meet you at last on Zoom la...
by Bosco
Thu Jul 22, 2021 8:37 am
Forum: Dragon General
Topic: Project 2
Replies: 56
Views: 76284

Re: Project 2

It still needs finessing but for now I'd rather press on with other tasks and return to this later. The word "ENTER" will blink above the door and the door itself won't flicker until just before it times-out. I may make it materialise rather than pop-on and display an alternate graphic of the door, ...
by Bosco
Wed Jul 21, 2021 8:34 pm
Forum: Dragon General
Topic: Project 2
Replies: 56
Views: 76284

Re: Project 2

For anyone wanting to know a little more about Circe's development I thought I'd include a brief summary of how this feature was implemented. So imagine a four digit combination lock represented in binary by a single byte eg. %1111 0000. The top four bits each represent part of the combination. Some...
by Bosco
Wed Jul 21, 2021 8:33 pm
Forum: Dragon General
Topic: Project 2
Replies: 56
Views: 76284

Re: Project 2

Ok, first pass at portals. This is a game mechanic which I've been meaning to implement for a long time but kept being pushed down the priority list. I wanted to incorporate several secret stages into the game which the player could only reach via magic doorways. Portals can only be opened once the ...
by Bosco
Thu Jul 01, 2021 9:59 pm
Forum: Dragon General
Topic: Coco Talk Dragon Special episode
Replies: 5
Views: 6830

Re: Coco Talk Dragon Special episode

I think this is a great opportunity, especially as we haven't had a Cambridge meetup for two consecutive Summers. :)
by Bosco
Thu Jul 01, 2021 9:48 pm
Forum: Dragon General
Topic: Project 2
Replies: 56
Views: 76284

Re: Project 2

Hey Curtis. Project 2 is Circe's Island. :D I took down that early demo a good while back simply because it wasn't representative of the game anymore. Also, I haven't been posting on the forum much since the time many of the regulars migrated to Facebook. I actually prefer the forums so happy to sta...
by Bosco
Wed Jun 16, 2021 9:42 pm
Forum: Dragon General
Topic: Project 2
Replies: 56
Views: 76284

Re: Project 2

Ok, I'll try to post progress updates from here on in. I'll give some thought to where I can share videos, I'd rather avoid YouTube while the game is still in development. The basic premise of the game is pretty much unaltered ie. avoid enemies, grab magic stars as they float past and fill your gold...