Search found 1665 matches
- Wed Mar 22, 2023 5:02 pm
- Forum: Hints and Tips
- Topic: F9DASM
- Replies: 2
- Views: 6895
F9DASM
Hello, I am using F9DASM to unassemble a CoCo binary file that contains a header (5 bytes) I am unable to tell F9DASM to skip these 5 header bytes. I could cut them but I need to work with some more files. I have not found a usufull param in the help file :-( Is there any parameter that helps skippi...
- Wed Mar 22, 2023 3:41 pm
- Forum: Dragon General
- Topic: Dragon-compatible CoCo games by Inufuto
- Replies: 9
- Views: 14068
Re: Dragon-compatible CoCo games by Inufuto
Hi, by now I have the 13 games in CoCo binary files with just one header and one data block. These files can be loaded into the CoCo and into a Dragon using XRoar Unfortunately, the keyboard strokes are the CoCo ones, so need to be patched, otherwise playing on the Dragon would be too awful. So F9DA...
- Wed Mar 22, 2023 11:51 am
- Forum: Dragon General
- Topic: Dragon-compatible CoCo games by Inufuto
- Replies: 9
- Views: 14068
Re: Dragon-compatible CoCo games by Inufuto
As I mentioned, the source code is included, so no need to disassemble them unless you just want to patch the keyboard handling and nothing else. Keep up the good work! Hi, Robert the source code is included in 4 of the 13 games he is sharing and this code is written in C For the case CoCo to Drago...
- Wed Mar 22, 2023 12:57 am
- Forum: Dragon General
- Topic: Dragon-compatible CoCo games by Inufuto
- Replies: 9
- Views: 14068
Re: Dragon-compatible CoCo games by Inufuto
Hi, Robert our friend Kees van Oss has told me about this web too. I have found 13 games ready to work on the CoCo2 I plan to convert them for our Dragons. The format is a .cas file that after being converted to .bin will need a disassembler in order to get an .asm file Looking for the ROM calls and...
- Tue Feb 21, 2023 10:13 pm
- Forum: Dragon General
- Topic: Saving to Tape in XRoar
- Replies: 3
- Views: 2783
- Tue Feb 21, 2023 3:07 pm
- Forum: Dragon General
- Topic: Saving to Tape in XRoar
- Replies: 3
- Views: 2783
Re: Saving to Tape in XRoar
HI, Ciaran
I just updated to version 1.31 and it works flawlessly now, sorry
cheers!
pere
I just updated to version 1.31 and it works flawlessly now, sorry
cheers!
pere
- Tue Feb 21, 2023 2:55 pm
- Forum: Dragon General
- Topic: Saving to Tape in XRoar
- Replies: 3
- Views: 2783
Saving to Tape in XRoar
@Ciaran Hello, I am trying to save a basic program and two binary files to a WAV file so that it could be put in a physical tape ... By now I cannot get anything written to the attached tape (for output) The command I issue to launch xroar is that one: xroar -vo sdl -machine dragon64 -extbas d64_1.r...
- Thu Jan 26, 2023 8:15 pm
- Forum: Dragon General
- Topic: XRoar on-line
- Replies: 9
- Views: 4407
Re: XRoar on-line
Thanks a lot, Ciaran
not in a hurry, just to detect which version am I working with ...
cheers!
pere
- Thu Jan 26, 2023 2:32 pm
- Forum: Dragon General
- Topic: XRoar on-line
- Replies: 9
- Views: 4407
Re: XRoar on-line
So there's no handy UI for this, but you can do much as you'd do on the command line with arguments to the URL, eg: https://www.6809.org.uk/xroar/online/?-machine=coco3&-machine-cpu=6309 (the '-'s are necessary) ..ciaran Hi Ciaran, thanks a lot! That works perfectly, but how can I know/see that I a...
- Thu Jan 26, 2023 12:56 pm
- Forum: Dragon General
- Topic: XRoar on-line
- Replies: 9
- Views: 4407
Re: XRoar on-line
Hello Ciaran, back again to the XRoar on-line emulator. It works flawlessly for any of the emulated machines, both using discs or binary files, but ... I use to add code to switch to native mode when a 6309 CPU is found Is there any way to start XRoar on-line using the HD6309 CPU? thanks in advance ...