Search found 1346 matches

by sixxie
Tue Aug 15, 2023 8:08 pm
Forum: Dragon General
Topic: XRoar 1.4 released
Replies: 26
Views: 117201

Re: XRoar 1.4 released

FWIW I've made a 'fltk' branch public with what little I've done so far. It works under Linux, and it seemed to work on Mac OS X too. While I did manage to build a Windows version, all I got under Wine was a non-updating black blob where the OpenGL was supposed to be. Now, I haven't actually done an...
by sixxie
Fri Aug 11, 2023 3:25 pm
Forum: Dragon General
Topic: XRoar 1.4 released
Replies: 26
Views: 117201

Re: XRoar 1.4 released

And indeed, for reasons I can't explain, a simple FLTK framework for XRoar and the menubar font seems normal to me. What I am finding weird is having to specify dimensions, eg the height of the menubar - wasn't this originally a forms library? Shouldn't it be doing that for me? :) Maybe as I read mo...
by sixxie
Thu Aug 10, 2023 1:23 pm
Forum: Dragon General
Topic: XRoar 1.4 released
Replies: 26
Views: 117201

Re: XRoar 1.4 released

robcfg wrote: Thu Aug 10, 2023 1:16 pm It does work well on all my programs and I have also a high dpi display :D
Could just be that as example code it doesn't do all the things you're supposed to do to make sure it's right :)

I compiled the "cube" example just to make sure the opengl stuff was working.
by sixxie
Thu Aug 10, 2023 12:18 pm
Forum: Dragon General
Topic: XRoar 1.4 released
Replies: 26
Views: 117201

Re: XRoar 1.4 released

I'll just add as an early note for FLTK that it's not shown itself favourably even just compling one of the demo programs. On my high-dpi display, it's scaled the fonts to be massive, overflowing the button outlines ;)
by sixxie
Wed Aug 09, 2023 7:55 pm
Forum: Dragon General
Topic: XRoar 1.4 released
Replies: 26
Views: 117201

Re: XRoar 1.4 released

I think no one (sane) I know voluntarily uses XCode or Apple design tools... :lol: You know I use FLTK for my programs and that works everywhere so you wouldn't need to care about different apis for different platforms. I've wondered about FLTK and GLFW in the past... I think the C++osity of FLTK i...
by sixxie
Wed Aug 09, 2023 6:27 pm
Forum: Dragon General
Topic: XRoar 1.4 released
Replies: 26
Views: 117201

Re: XRoar 1.4 released

I'm trying to compile latest source on MacOS Monterey and I get the following error: gtk2/vo_gtkgl.c:30:10: fatal error: 'gdk/gdkx.h' file not found I have installed the following GTK-related packages using brew: gtk+ gtk+3 gtk-mac-integration gtkglext gtksourceview4 atk Is there any chance I can c...
by sixxie
Tue Aug 01, 2023 4:13 pm
Forum: Dragon General
Topic: XRoar 1.4 released
Replies: 26
Views: 117201

Re: XRoar 1.4 released

robcfg wrote: Sun Jul 23, 2023 11:30 pm I'm wondering if I could ask for a screenshot button, as it would make my life easier.
Yeah ok. PNGs only though. Control+Shift+S or the File menu.
by sixxie
Thu Jul 27, 2023 11:28 am
Forum: Dragon Hardware
Topic: Dragon 32 clicking the relay like crazy
Replies: 4
Views: 6908

Re: Dragon 32 clicking the relay like crazy

What are you using to supply power? PC PSU? Is it possible it's not certain the load is enough and is cutting out? How about that pin you're supposed to keep connected to something on a PC?
by sixxie
Sat Jul 22, 2023 11:31 am
Forum: Dragon General
Topic: XRoar 1.4 released
Replies: 26
Views: 117201

Re: XRoar 1.4 released

The ony difference with respect to old versions is that using coco3 instead coco3p to have NTSC, the window size changes and shows almost squared Could this be modified with some parameters? Yes, this is new, it better reflects the shape of the image seen on actual NTSC displays - they have fewer s...
by sixxie
Thu Jul 20, 2023 9:39 pm
Forum: Dragon General
Topic: XRoar 1.4 released
Replies: 26
Views: 117201

Re: XRoar 1.4 released

Uploaded snapshot 1101 - see if that helps?