Search found 1348 matches

by sixxie
Thu Sep 09, 2010 10:25 pm
Forum: Dragon General
Topic: XRoar 0.24 released
Replies: 11
Views: 5980

Re: XRoar 0.24 released

If anyone fancies giving the GTK+ interface a go under Linux, there's a source tarball and amd64 Debian package here: http://www.6809.org.uk/tmp/xroar/ . Still a lot to be done, but hey, menus! It's like we're living in the future or something. You'll need GTK+2 and GtkGlExt headers & libraries (lib...
by sixxie
Thu Sep 09, 2010 1:21 pm
Forum: Dragon General
Topic: XRoar 0.24 released
Replies: 11
Views: 5980

Re: XRoar 0.24 released

I think it's probably something to do with the fact that IRQs aren't latched quite right: something I've been trying to think of an efficient way to do for a while. I'll revisit it (it may end up being optional, because it involves checking each cycle in an instruction (edit: or at least before the ...
by sixxie
Wed Sep 08, 2010 11:56 am
Forum: Dragon General
Topic: XRoar 0.24 released
Replies: 11
Views: 5980

Re: XRoar 0.24 released

The game will run for a while, then will end up "freezing": this can happen after two minutes, or at the third game in a row. The emulation suddenly gets stuck on the current display (i.e. no crashing of XRoar). So far I've failed to reproduce this. I've tried several games in a row (holding F12 an...
by sixxie
Wed Sep 08, 2010 11:20 am
Forum: Dragon General
Topic: XRoar 0.24 released
Replies: 11
Views: 5980

Re: XRoar 0.24 released

Hang on, you have a problem playing it? ;)

I was referring to the loader failing - it has a fancy loader that scrolls a load screen up from the bottom, and I'd tried to be clever about CPU timing and that made the loader fail after a few lines.
by sixxie
Wed Sep 08, 2010 8:46 am
Forum: Dragon General
Topic: XRoar 0.24 released
Replies: 11
Views: 5980

XRoar 0.24 released

Finally! I have a big set of local changes lined up (mostly a reasonable GTK+ GUI under Linux), but I've resisted the temptation to wait until that's "done" :) No big difference to the snapshots that have been available for a while, so unless you hit the "won't load Rommel's Revenge" bug I rolled ba...
by sixxie
Mon Sep 06, 2010 10:07 am
Forum: Dragon General
Topic: Loading binaries created by asm6809.pl
Replies: 17
Views: 8750

Re: Loading binaries created by asm6809.pl

Yes, that all makes sense, or rather it doesn't make any sense at all, but I do now remember that it happens. DOS, eh?

Nice to get a bit of a kick up the arse occasionally to remind me that nothing is straightforward!
by sixxie
Sun Sep 05, 2010 7:36 pm
Forum: Discuss This Site
Topic: Renaming the downloads !
Replies: 24
Views: 19788

Re: Renaming the downloads !

not sure if a CAS that has been "fixed" but contains the same content as the real tape should be [!] - probably will be. To be honest, as no CAS can accurately represent even the simplest Dragon tape content (no encoding of silence!), it seems perfectly reasonable to flag it like that if it's at le...
by sixxie
Sun Sep 05, 2010 7:33 pm
Forum: Dragon General
Topic: Loading binaries created by asm6809.pl
Replies: 17
Views: 8750

Re: Loading binaries created by asm6809.pl

So the fix is simple - Sixxie, I've added a "binmode $output_file;" at line 557 in the assembler script. I guess better minds than mine could work out how to do a 'if DOS then' kinda wrapper round it. Erk! Cheers! Of course that's the right fix... And something I should really remember to do genera...
by sixxie
Fri Sep 03, 2010 8:19 am
Forum: Dragon General
Topic: Loading binaries created by asm6809.pl
Replies: 17
Views: 8750

Re: Loading binaries created by asm6809.pl

It may just be the version of XRoar - the last released one doesn't directly recognise the DragonDOS binary format. The last snapshots in http://www.6809.org.uk/tmp/xroar/ should do, or alternatively, specify --coco instead of --dragondos to the assembler: XRoar has been able to load CoCo ".bin" fil...
by sixxie
Thu Jul 22, 2010 9:21 pm
Forum: Dragon General
Topic: Using the HxC Floppy Emulator
Replies: 27
Views: 15331

Re: Using the HxC Floppy Emulator

@sixxie: Does Duplidisc2 work under XRoar? I get always Tape Input Error.... I've just successfully converted Syzygy, Robin Hood, Time Bandit, Lunar Rover Patrol and Demolition Derby to disk with it, so yes I think it works. There will be (probably still many) programs it fails on though; I failed ...