Search found 1348 matches
- Thu Sep 09, 2010 10:25 pm
- Forum: Dragon General
- Topic: XRoar 0.24 released
- Replies: 11
- Views: 5980
Re: XRoar 0.24 released
If anyone fancies giving the GTK+ interface a go under Linux, there's a source tarball and amd64 Debian package here: http://www.6809.org.uk/tmp/xroar/ . Still a lot to be done, but hey, menus! It's like we're living in the future or something. You'll need GTK+2 and GtkGlExt headers & libraries (lib...
- Thu Sep 09, 2010 1:21 pm
- Forum: Dragon General
- Topic: XRoar 0.24 released
- Replies: 11
- Views: 5980
Re: XRoar 0.24 released
I think it's probably something to do with the fact that IRQs aren't latched quite right: something I've been trying to think of an efficient way to do for a while. I'll revisit it (it may end up being optional, because it involves checking each cycle in an instruction (edit: or at least before the ...
- Wed Sep 08, 2010 11:56 am
- Forum: Dragon General
- Topic: XRoar 0.24 released
- Replies: 11
- Views: 5980
Re: XRoar 0.24 released
The game will run for a while, then will end up "freezing": this can happen after two minutes, or at the third game in a row. The emulation suddenly gets stuck on the current display (i.e. no crashing of XRoar). So far I've failed to reproduce this. I've tried several games in a row (holding F12 an...
- Wed Sep 08, 2010 11:20 am
- Forum: Dragon General
- Topic: XRoar 0.24 released
- Replies: 11
- Views: 5980
Re: XRoar 0.24 released
Hang on, you have a problem playing it?
I was referring to the loader failing - it has a fancy loader that scrolls a load screen up from the bottom, and I'd tried to be clever about CPU timing and that made the loader fail after a few lines.
I was referring to the loader failing - it has a fancy loader that scrolls a load screen up from the bottom, and I'd tried to be clever about CPU timing and that made the loader fail after a few lines.
- Wed Sep 08, 2010 8:46 am
- Forum: Dragon General
- Topic: XRoar 0.24 released
- Replies: 11
- Views: 5980
XRoar 0.24 released
Finally! I have a big set of local changes lined up (mostly a reasonable GTK+ GUI under Linux), but I've resisted the temptation to wait until that's "done" :) No big difference to the snapshots that have been available for a while, so unless you hit the "won't load Rommel's Revenge" bug I rolled ba...
- Mon Sep 06, 2010 10:07 am
- Forum: Dragon General
- Topic: Loading binaries created by asm6809.pl
- Replies: 17
- Views: 8750
Re: Loading binaries created by asm6809.pl
Yes, that all makes sense, or rather it doesn't make any sense at all, but I do now remember that it happens. DOS, eh?
Nice to get a bit of a kick up the arse occasionally to remind me that nothing is straightforward!
Nice to get a bit of a kick up the arse occasionally to remind me that nothing is straightforward!
- Sun Sep 05, 2010 7:36 pm
- Forum: Discuss This Site
- Topic: Renaming the downloads !
- Replies: 24
- Views: 19788
Re: Renaming the downloads !
not sure if a CAS that has been "fixed" but contains the same content as the real tape should be [!] - probably will be. To be honest, as no CAS can accurately represent even the simplest Dragon tape content (no encoding of silence!), it seems perfectly reasonable to flag it like that if it's at le...
- Sun Sep 05, 2010 7:33 pm
- Forum: Dragon General
- Topic: Loading binaries created by asm6809.pl
- Replies: 17
- Views: 8750
Re: Loading binaries created by asm6809.pl
So the fix is simple - Sixxie, I've added a "binmode $output_file;" at line 557 in the assembler script. I guess better minds than mine could work out how to do a 'if DOS then' kinda wrapper round it. Erk! Cheers! Of course that's the right fix... And something I should really remember to do genera...
- Fri Sep 03, 2010 8:19 am
- Forum: Dragon General
- Topic: Loading binaries created by asm6809.pl
- Replies: 17
- Views: 8750
Re: Loading binaries created by asm6809.pl
It may just be the version of XRoar - the last released one doesn't directly recognise the DragonDOS binary format. The last snapshots in http://www.6809.org.uk/tmp/xroar/ should do, or alternatively, specify --coco instead of --dragondos to the assembler: XRoar has been able to load CoCo ".bin" fil...
- Thu Jul 22, 2010 9:21 pm
- Forum: Dragon General
- Topic: Using the HxC Floppy Emulator
- Replies: 27
- Views: 15331
Re: Using the HxC Floppy Emulator
@sixxie: Does Duplidisc2 work under XRoar? I get always Tape Input Error.... I've just successfully converted Syzygy, Robin Hood, Time Bandit, Lunar Rover Patrol and Demolition Derby to disk with it, so yes I think it works. There will be (probably still many) programs it fails on though; I failed ...