Search found 1348 matches
- Tue Mar 01, 2011 8:38 am
- Forum: Dragon General
- Topic: Dragon32.com and a new Disk mag?
- Replies: 16
- Views: 6977
Re: Dragon32.com and a new Disk mag?
CSAVE"..",A will save in ASCII, but it's still wrapped up in tape block headers/footers. With a decent text editor it's quite easy to strip all those headers, but there is now an easier way. If you try the latest XRoar snapshot from here , you can run with "-lp-file filename ", and then type "LLIST"...
- Fri Feb 11, 2011 2:57 pm
- Forum: Dragon General
- Topic: What Hardware?
- Replies: 16
- Views: 7934
Re: What Hardware?
What happens on a real CoCo 3 if you point the IRQ vector at a routine like the one below which RTI's without first clearing the interrupt condition with a lda $ff02. Does it (a) seemingly cause the computer to do nothing other than update the IRQ routine (like any real CoCo 1,2 or Dragon) or (b) c...
- Fri Feb 11, 2011 8:38 am
- Forum: Dragon General
- Topic: What Hardware?
- Replies: 16
- Views: 7934
Re: What Hardware?
My own collection is rather small: 4 x Dragon 64, 1 x Tano, 1 working Dragon 32 board, one not working. For some reason the only box I've kept is a 32 box with polys, even though I have no 32 cases. I have two DOS carts, one proper DragonDOS, one PNP equivalent. Both have SuperDOS E6, one also has D...
- Wed Jan 19, 2011 9:36 am
- Forum: Dragon General
- Topic: Xroar 'AUDIO ON'
- Replies: 8
- Views: 4221
Re: Xroar 'AUDIO ON'
Weird, I just downloaded it (20110110 snapshot, right?) and tested under wine, typing "AUDIOON:CLOADM" to load a game and it seems fine! I'll try and find someone around here with proper Windows to test.
- Tue Jan 18, 2011 9:20 am
- Forum: Dragon General
- Topic: Xroar 'AUDIO ON'
- Replies: 8
- Views: 4221
Re: Xroar 'AUDIO ON'
Well it doesn't work for sampled audio input, only CAS files, but the latest snapshot actually does this And yes, there's a plan to make it work for everything, just needs done in a different way.
- Fri Jan 07, 2011 11:19 pm
- Forum: Dragon General
- Topic: Hello and BASIC Development
- Replies: 6
- Views: 3354
Re: Hello and BASIC Development
XRoar will load in ASCII BASIC files directly if they have a .asc or .bas extension, so you can edit stuff in a normal text editor, then load it in as-is. You might prefer to use the latest snapshot (the 2011 dated one here ) as it fixes a bug with reattaching tape files that could otherwise make te...
- Thu Jan 06, 2011 11:26 pm
- Forum: Uploads
- Topic: The King (Tom Mix Software) + Instructions
- Replies: 7
- Views: 3954
Re: The King (Tom Mix Software) + Instructions
I was going to offer a spirited defence about making the game playable with only a joystick so you could hide the computer away, but that kinda crumbles when you need the keyboard to start the game. But yes, thanks for this clean-up, it does make it a lot more pleasant! Of the bugs you fixed, do you...
- Sun Dec 19, 2010 9:40 pm
- Forum: Hints and Tips
- Topic: The Hitachi 63x09E Processor
- Replies: 7
- Views: 5405
- Thu Dec 16, 2010 4:14 pm
- Forum: Dragon General
- Topic: An Hello, and a message about a new Dragon game (2010).
- Replies: 22
- Views: 21097
Re: An Hello, and a message about a new Dragon game (2010).
Yeah it does seem a little unclear... (2) and (3) should be the same unless (2) refers to a modified emulator. I guess we wait and see!
- Thu Dec 16, 2010 2:35 pm
- Forum: Dragon General
- Topic: VDG timing tests
- Replies: 0
- Views: 2063
VDG timing tests
This might be interesting: http://www.6809.org.uk/tmp/da/tests/ It's a small (really hacky though) bit of code that tests timing things off various VDG signals (FS rising & falling edge, HS rising & falling edge). I used it to adjust the timing of XRoar, and was reminded of it by discussion in the "...