Search found 177 matches
- Fri Jan 16, 2015 1:54 am
- Forum: Hints and Tips
- Topic: New screens for old games
- Replies: 24
- Views: 17649
Re: New screens for old games
This is really nice - well done!
- Sat Sep 20, 2014 10:46 am
- Forum: Discuss This Site
- Topic: The Main Page is Empty
- Replies: 14
- Views: 11908
Re: The Main Page is Empty
At the risk of stating the obvious... another difference is the side panel having come back; whereas until this happened the main page was there but the side panel had been missing for quite some time.
- Thu Aug 21, 2014 4:49 pm
- Forum: Dragon General
- Topic: New Dragon 32/64 Software
- Replies: 43
- Views: 26962
Re: New Dragon 32/64 Software
Maybe when I retire, that far off and perhaps mythical time when it should be possible to schedule everything that's been set aside for later!Bosco wrote:@Sarah: tempted to have another go?
- Thu Aug 21, 2014 6:13 am
- Forum: Dragon General
- Topic: New Dragon 32/64 Software
- Replies: 43
- Views: 26962
Re: New Dragon 32/64 Software
I can remember a couple of my games projects that were in progress 20+ years ago included a Manic Miner & Jet Set Willy inspired platformer (that didn't get much beyond the layout/scenery & main character movement) and a version of Pipe Mania (with PMODE3 graphics; that almost but not quite reached ...
- Thu Aug 21, 2014 5:25 am
- Forum: Dragon General
- Topic: Plasma Effect
- Replies: 38
- Views: 23773
Re: Plasma Effect
Great work guys!
I'm now looking forward to seeing Second Reality running on the Dragon someday soon!
I'm now looking forward to seeing Second Reality running on the Dragon someday soon!
- Wed Aug 13, 2014 9:01 am
- Forum: Uploads
- Topic: Happy Birthday Dragon by Dragon Data Ltd
- Replies: 1
- Views: 1968
Re: Happy Birthday Dragon by Dragon Data Ltd
Thanks for this. Sounds great, but who has that much time available?endless hours of fun
- Wed Feb 26, 2014 8:25 am
- Forum: Dragon General
- Topic: Saving machine code games to DeltaDOS disk?
- Replies: 6
- Views: 2937
Re: Saving machine code games to DeltaDOS disk?
Does the LOADM command update the EXEC vector ($009d:009e)?
If not, then I suppose there isn't much hope for a straightforward solution.
You could artificially make the files execute from their start address, if that would help.
If not, then I suppose there isn't much hope for a straightforward solution.
You could artificially make the files execute from their start address, if that would help.
- Wed Feb 26, 2014 6:55 am
- Forum: Dragon General
- Topic: Dragon32Universe.info
- Replies: 10
- Views: 7936
Re: Dragon32Universe.info
It's sad to see that the problems with dragon32universe.info still continue. He has ignored requests to remove offending content, whilst continuing to sell his DVDs. The content links for every game on the site now take visitors to the buy_dvd.html page.
- Wed Oct 30, 2013 1:33 pm
- Forum: Dragon General
- Topic: JMESS: MESS emulator in JavaScript...
- Replies: 1
- Views: 1547
Re: JMESS: MESS emulator in JavaScript...
If you try the Tandy Coco 2 link it seems to work:
http://jsmess.textfiles.com/messloader. ... dule=coco2
http://jsmess.textfiles.com/messloader. ... dule=coco2
- Wed Oct 09, 2013 3:14 pm
- Forum: Dragon General
- Topic: Dragon emulator written in Python ???
- Replies: 106
- Views: 86812
Re: Dragon emulator written in Python ???
The mnemonics are duplicated for convenience; if they actually existed as separate opcodes then both instructions in each pair would do exactly the same thing. For example, if you're shifting left then logical shifts are the same as arithmetic shifts, unlike when you shift right. The branch operatio...