Yes, sorry about that.
0x4000 for both.
Search found 334 matches
- Sat Jun 07, 2014 2:34 pm
- Forum: Hints and Tips
- Topic: File Formats
- Replies: 21
- Views: 15154
- Sat Jun 07, 2014 1:54 pm
- Forum: Hints and Tips
- Topic: File Formats
- Replies: 21
- Views: 15154
Re: File Formats
Hi zephyr. Had a play with DrBinCas (v0.4b) a while back but couldn't get a CAS file that ran properly from LWASM raw files. Just tried another test. I've attached copies of the raw binary output from LWASM along with the CAS file I made. There's also a DECB file made from the same source that demon...
- Sat Jun 07, 2014 12:35 pm
- Forum: Hints and Tips
- Topic: File Formats
- Replies: 21
- Views: 15154
File Formats
Hi.
Can anyone run through what's required to make CAS and WAV files?
I'm currently using LWASM which outputs DECB, OS9 and raw binaries but I haven't succeeded in turning any of these into a working CAS/WAV.
Many thanks.
Can anyone run through what's required to make CAS and WAV files?
I'm currently using LWASM which outputs DECB, OS9 and raw binaries but I haven't succeeded in turning any of these into a working CAS/WAV.
Many thanks.
- Mon Jun 02, 2014 5:28 pm
- Forum: Dragon General
- Topic: Plasma Effect
- Replies: 38
- Views: 23291
Re: Plasma Effect
Very cool!!
- Mon Jun 02, 2014 1:38 pm
- Forum: Dragon General
- Topic: New Dragon 32/64 Software
- Replies: 43
- Views: 26536
Re: New Dragon 32/64 Software
Hi Mdemon101.
Welcome!
I'm working on a simple Dragon game at the moment which is almost complete. I'm doing it as an exercise to get familiar with 6809 programming.
I'll upload it when it's done.
Welcome!
I'm working on a simple Dragon game at the moment which is almost complete. I'm doing it as an exercise to get familiar with 6809 programming.
I'll upload it when it's done.
- Mon Apr 28, 2014 9:26 pm
- Forum: Discuss This Site
- Topic: 1983
- Replies: 18
- Views: 14553
Re: 1983
Wow, retyping your programs every time you needed them. That's Dragon dedication.
Welcome to the forum.
Welcome to the forum.
- Fri Mar 21, 2014 2:29 pm
- Forum: Discuss This Site
- Topic: New Member
- Replies: 8
- Views: 18474
Re: New Member
Hi Stig.
Yeah, I've got happy memories of the Dragon. Also I thought it'd be interesting to try 6809 programming again, following my limited success at a kid. LOL
I've started an extremely simple game in order learn the basics. All being well I'll post it on the forum when it's finished.
Yeah, I've got happy memories of the Dragon. Also I thought it'd be interesting to try 6809 programming again, following my limited success at a kid. LOL
I've started an extremely simple game in order learn the basics. All being well I'll post it on the forum when it's finished.
- Tue Mar 18, 2014 2:36 pm
- Forum: Dragon General
- Topic: Hello, New here !
- Replies: 8
- Views: 4381
Re: Hello, New here !
Hi Stig.
Welcome. I'm a relative new-comer myself.
I don't think there's much the users on this forum don't know about the Dragon/Coco.
Welcome. I'm a relative new-comer myself.
I don't think there's much the users on this forum don't know about the Dragon/Coco.
- Mon Mar 10, 2014 10:02 am
- Forum: Hints and Tips
- Topic: Flicker
- Replies: 4
- Views: 4507
Re: Flicker
Hi pser1, zephyr. Thanks for taking a look. I suspected I might be drawing too much but didn't want to rule out other possibilities. I'm experimenting at the moment, getting a feel for what the Dragon can do. I might try drawing to a `back buffer' and flipping the display page base address when the ...
- Sun Mar 09, 2014 10:26 pm
- Forum: Hints and Tips
- Topic: Flicker
- Replies: 4
- Views: 4507
Flicker
Hi. I've hit a problem with flickering graphics. To demonstrate I've made this short assembly program that puts the Dragon into PMODE 1, then repeatedly clears the screen and draws six coloured blocks vertically in the centre. Despite waiting for the `Field Sync Interrupt' before redrawing I still g...