Search found 1665 matches
- Mon Sep 25, 2023 9:13 pm
- Forum: Uploads
- Topic: Moon Shuttle (alternate) for the Dragon
- Replies: 1
- Views: 18137
Moon Shuttle (alternate) for the Dragon
Hello, lately I found an alternate version of the game "Moon Shuttle" for the CoCo, uploaded by Richard Kelly in the CoCo Facebook group As it didn't work for the Dragon, I unassembled the binary with F9DASM and then searched for ROM Subroutine calls, I changed them for the corresponding ones for th...
- Thu Sep 14, 2023 10:26 am
- Forum: Uploads
- Topic: Yet another INFOCOM adventure (a new one)
- Replies: 0
- Views: 62110
Yet another INFOCOM adventure (a new one)
Hello, I have found a new adventure game created by Christopher Schneider, see his message at https://www.facebook.com/groups/dragon32/posts/3546316068961370/?comment_id=3547576702168640&reply_comment_id=3547653385494305¬if_id=1694635627993917¬if_t=group_comment_mention It turns out that this ...
- Sat Jul 22, 2023 3:30 pm
- Forum: Dragon General
- Topic: XRoar 1.4 released
- Replies: 26
- Views: 117847
Re: XRoar 1.4 released
Yes, this is new, it better reflects the shape of the image seen on actual NTSC displays - they have fewer scanlines spanning the same vertical area, so everything looks scaled vertically. We're used to pretty much square pixels, but they never had that. You can use the -no-vo-scale-60hz option to ...
- Fri Jul 21, 2023 9:55 pm
- Forum: Dragon General
- Topic: XRoar 1.4 released
- Replies: 26
- Views: 117847
Re: XRoar 1.4 released
Hi, Ciaran
yes, it works with no issues. The ony difference with respect to old versions is that
using coco3 instead coco3p to have NTSC, the window size changes and shows almost squared
Could this be modified with some parameters?
thanx a lot!
pere
- Wed Jul 19, 2023 11:24 am
- Forum: Dragon General
- Topic: XRoar 1.4 released
- Replies: 26
- Views: 117847
Re: XRoar 1.4 released
I will look into this - I know there are issues, but the black screen is a surprise. I have rewritten the SDL video code a bit recently - the simplified version seemed to work fine under Linux, in XRoar Online, under Mac OS and under Wine. I guess I'll have to break out the work Windows laptop to s...
- Sun Jul 16, 2023 6:29 pm
- Forum: Dragon General
- Topic: XRoar 1.4 released
- Replies: 26
- Views: 117847
Re: XRoar 1.4 released
Hello Ciaran, I downloaded XRoar snapshot 1.4.542 and have been working with Dragon emulations with no issues, but when trying to use a CoCo emulation I am having problems ... - For the CoCo2 my bat files call "-machine coco" that now doesn't work (shows a black window), instead I must use -machine ...
- Tue May 30, 2023 5:01 pm
- Forum: Dragon General
- Topic: ASM6809 conditional compiling
- Replies: 3
- Views: 11280
Re: ASM6809 conditional compiling
Hi Pere, Could you make use of the following batch commands to create a file called 'files.inc' that can be included in the main assembly? echo ; files to include > files.inc for %%f in (*.PTM) do echo include.bin "%%f" >> files.inc asm6809 ... Note the extra spaces between 'echo' and 'include.bin'...
- Tue May 30, 2023 3:11 pm
- Forum: Dragon General
- Topic: ASM6809 conditional compiling
- Replies: 3
- Views: 11280
Re: ASM6809 conditional compiling
By now, I have overcome the problem with a very long construct affecting the caller and the source file to be copiled, doing this - In the caller @set flagmus=0 if exist "SONG01.PTM" @set flagmus=1 if exist "SONG02.PTM" @set flagmus=2 if exist "SONG03.PTM" @set flagmus=3 if exist "SONG04.PTM" @set f...
- Tue May 30, 2023 12:33 pm
- Forum: Dragon General
- Topic: ASM6809 conditional compiling
- Replies: 3
- Views: 11280
ASM6809 conditional compiling
Hello, is there any way to add a conditional clause to control an INCLUDEBIN command? The condition should be the existence of that file in the compilation folder, for instance IF EXIST "SONG01.PT3" includebin "SONG01.PT3" ENDIF By now it doesn't work. The file is never included when ASM6809 compile...
- Fri May 12, 2023 10:36 am
- Forum: Uploads
- Topic: SuperSprite-FM+ AGD games collection - SSBP02
- Replies: 0
- Views: 55900
SuperSprite-FM+ AGD games collection - SSBP02
Hello, As I have just uploaded pack #9 of AGD converted games for our module SuperSprite-FM+ (made by John Whitworth) I have decided to publish the current collection as SSBigPack#02 just to make things easier for you to have all of the games in just one download! This pack contains, as usual, all o...