Search found 1668 matches
- Thu Mar 23, 2023 10:25 am
- Forum: Dragon General
- Topic: Dragon-compatible CoCo games by Inufuto
- Replies: 9
- Views: 14080
Re: Dragon-compatible CoCo games by Inufuto
You’re a superstar, Pere! I’d have them as separate VDK files for archiving and linking to the wiki pages. You wouldn’t need to maintain the single image every time a new game is released either. Thanks a lot and keep up the great work! Hi Robert, thx for your kind words! I was willing to separate ...
- Wed Mar 22, 2023 11:51 pm
- Forum: Dragon General
- Topic: Dragon-compatible CoCo games by Inufuto
- Replies: 9
- Views: 14080
Re: Dragon-compatible CoCo games by Inufuto
Hi, I have these 13 games already modified to work on the Dragon. As they put the graphics as low as possible, that makes the DOS crash, so I have aded the DosMate and that way they can be played from disk without issues. Have tried all of them and do work well. Just a question ... What would be bet...
- Wed Mar 22, 2023 6:35 pm
- Forum: Hints and Tips
- Topic: F9DASM
- Replies: 2
- Views: 6907
Re: F9DASM
as I don't know how to do it, I have downloaded 'dd.exe' for Windows
and have made a batch file to cut the 5 leading bytes of the 13 files
Now time to search for the keyboard decode ...
cheers!
and have made a batch file to cut the 5 leading bytes of the 13 files
Now time to search for the keyboard decode ...
cheers!
- Wed Mar 22, 2023 5:02 pm
- Forum: Hints and Tips
- Topic: F9DASM
- Replies: 2
- Views: 6907
F9DASM
Hello, I am using F9DASM to unassemble a CoCo binary file that contains a header (5 bytes) I am unable to tell F9DASM to skip these 5 header bytes. I could cut them but I need to work with some more files. I have not found a usufull param in the help file :-( Is there any parameter that helps skippi...
- Wed Mar 22, 2023 3:41 pm
- Forum: Dragon General
- Topic: Dragon-compatible CoCo games by Inufuto
- Replies: 9
- Views: 14080
Re: Dragon-compatible CoCo games by Inufuto
Hi, by now I have the 13 games in CoCo binary files with just one header and one data block. These files can be loaded into the CoCo and into a Dragon using XRoar Unfortunately, the keyboard strokes are the CoCo ones, so need to be patched, otherwise playing on the Dragon would be too awful. So F9DA...
- Wed Mar 22, 2023 11:51 am
- Forum: Dragon General
- Topic: Dragon-compatible CoCo games by Inufuto
- Replies: 9
- Views: 14080
Re: Dragon-compatible CoCo games by Inufuto
As I mentioned, the source code is included, so no need to disassemble them unless you just want to patch the keyboard handling and nothing else. Keep up the good work! Hi, Robert the source code is included in 4 of the 13 games he is sharing and this code is written in C For the case CoCo to Drago...
- Wed Mar 22, 2023 12:57 am
- Forum: Dragon General
- Topic: Dragon-compatible CoCo games by Inufuto
- Replies: 9
- Views: 14080
Re: Dragon-compatible CoCo games by Inufuto
Hi, Robert our friend Kees van Oss has told me about this web too. I have found 13 games ready to work on the CoCo2 I plan to convert them for our Dragons. The format is a .cas file that after being converted to .bin will need a disassembler in order to get an .asm file Looking for the ROM calls and...
- Tue Feb 21, 2023 10:13 pm
- Forum: Dragon General
- Topic: Saving to Tape in XRoar
- Replies: 3
- Views: 2783
- Tue Feb 21, 2023 3:07 pm
- Forum: Dragon General
- Topic: Saving to Tape in XRoar
- Replies: 3
- Views: 2783
Re: Saving to Tape in XRoar
HI, Ciaran
I just updated to version 1.31 and it works flawlessly now, sorry
cheers!
pere
I just updated to version 1.31 and it works flawlessly now, sorry
cheers!
pere
- Tue Feb 21, 2023 2:55 pm
- Forum: Dragon General
- Topic: Saving to Tape in XRoar
- Replies: 3
- Views: 2783
Saving to Tape in XRoar
@Ciaran Hello, I am trying to save a basic program and two binary files to a WAV file so that it could be put in a physical tape ... By now I cannot get anything written to the attached tape (for output) The command I issue to launch xroar is that one: xroar -vo sdl -machine dragon64 -extbas d64_1.r...