Search found 122 matches

by Pernod70
Mon Apr 22, 2019 8:09 pm
Forum: Dragon Hardware
Topic: Premier's Sprite Graphics Board
Replies: 43
Views: 68631

Re: Premier's Sprite Graphics Board

Yes, looks like he'll definitely be there! @pernod70 - not sure who you are IRL :) Will you be coming to the event? I'm attending the Acorn event the week before so unlikely to escape the family for both weekends. From the photos on FB there's the ROM to dump, and get as many hires photos of the bo...
by Pernod70
Mon Apr 22, 2019 6:29 pm
Forum: Dragon General
Topic: MAME Emulation
Replies: 118
Views: 1085555

Re: MAME Emulation

I've fixed the cursor keys in natural keyboard mode, and also mirrored RAM in 32K machines to fix Dunjunz. It's a bit late to make it into this weeks 0.209 release so will have to wait until 0.210 due end of June unfortunately. Haven't looked at the VDG artifacting issues yet, I need to do some read...
by Pernod70
Mon Apr 22, 2019 1:20 pm
Forum: Dragon General
Topic: MAME Emulation
Replies: 118
Views: 1085555

Re: MAME Emulation

So it's testing both that it can modify the upper 32K of RAM in map type 1, and that that modification didn't cause a "shadow write" to the lower 32K. Makes sense. The memory handling in the SAM implementation is quite convoluted, so not that easy to add mirroring, will persevere. Out of interest, ...
by Pernod70
Sun Apr 21, 2019 8:18 pm
Forum: Dragon General
Topic: MAME Emulation
Replies: 118
Views: 1085555

Re: MAME Emulation

Refresh rate last I checked is definitely off too (I can tell, because Dunjnuz measures it to determine whether to start up in artifacting PMODE 4 or colour PMODE 3). Just tried the Dunjunz dsk image and it crashes in dragon32 (works in dragon64), the loading screen says 'Loading (64K)' which is pr...
by Pernod70
Tue Apr 16, 2019 5:03 pm
Forum: Dragon General
Topic: MAME Emulation
Replies: 118
Views: 1085555

Re: MAME Emulation

Ok, as I'm not a Dragon user wasn't aware of the orange-blue artifacting issue. Let me know of further test cases and expected behaviour and I'll get on to it.
Unlikely to make next week's release though. Also need to update the softlists with the latest archive additions.
by Pernod70
Tue Apr 16, 2019 1:43 pm
Forum: Dragon General
Topic: MAME Emulation
Replies: 118
Views: 1085555

Re: MAME Emulation

robcfg wrote: Tue Apr 16, 2019 5:54 am Nigel, can you make the Dragons PAL machines by default?
What suggests they are not currently PAL? The 6847 is configured for PAL. I can't verify screen refresh rate until next week though.
by Pernod70
Tue Apr 16, 2019 3:14 am
Forum: Dragon General
Topic: MAME Emulation
Replies: 118
Views: 1085555

Re: MAME Emulation

Azerpy wrote: Fri Apr 12, 2019 9:27 pm So my question is : why arrows don't be emulated in natural mode for Dragon 32, DRAGON 64 and DRAGON 64 PLUS but are for CoCo ?
Sounds like an oversight, I'll take a look next week when I'm back from vacation.
If you have any other problems/suggestions then let me know.
by Pernod70
Tue Apr 16, 2019 12:47 am
Forum: Dragon Hardware
Topic: Premier's Sprite Graphics Board
Replies: 43
Views: 68631

Re: Premier's Sprite Graphics Board

Did any further details and a ROM dump ever surface for this?
by Pernod70
Tue Jul 17, 2018 9:57 pm
Forum: Dragon General
Topic: MAME: Soak Test
Replies: 2
Views: 3454

Re: MAME: Soak Test

Regarding the LEDs, would poking &HFF40 with values 1,2,4,8,16,32,64,128 and 0 be an adequate test? I'll be asking the owner of the cartridge to test that if it's valid. That would definitely be a good start, thanks. In my logging I'm seeing lots of different values being written to &HFF40, so it m...
by Pernod70
Tue Jul 17, 2018 5:49 pm
Forum: Dragon General
Topic: MAME: Soak Test
Replies: 2
Views: 3454

MAME: Soak Test

Have any of you expert circuit tracers determined how the soak test cartridge works? There's not much on there, NAND gate, HEX inverter, and a 555 timer. I'd guess the timer delays it's output until the Dragon has booted, for how long? It also looks like the LED output is controlled by writing to $F...