Hey guys... i took the textured tunnel for a bit of a *revisit*.... i decided to animate the texture (plasma) and then rotate the tunnel left/right using sin/cos... total lunacy i know !!!! don't watch it TOO long as it will probably whack yur vision and warp yur mind https://www.youtube.com/watch?v...
well... you need to work px stuff out 4 yourselves.... (but if you combine the hack with 42 byte dma then its 42*8 = 336 px)..... real HW, well some monitors behave, some don't... this example was a bit *in yur face* eg-pushing quite far into the border.... if you push TOO far, yur monitor is gonna ...
I'm doing a bit of a kiss 'n' tell series on the coco FB page, so i thought i would share something with you guys too... OVERSCAN http://www.roust-it.dk/coco/ovscan.jpg here is some code to back that up: org $3f00 lda #$ff tfr a,dp sta <$c3 sta <$c5 ;(mode) orcc #$50 ;kill irq/firq lda <$01 ora #5 s...
more colorbend experiments suggest a pattern emerging seems the PAL vdg implementation does totally supress the colorburst in pmode4 (as was intended but not totally on NTSC) but on a PAL coco II there are 50 extra lines (VDG is NTSC) as padding these 50 lines have hsync + colorburst enabled on a dr...