Search found 163 matches

by simon
Mon Nov 30, 2015 4:59 pm
Forum: Hints and Tips
Topic: more color play....
Replies: 2
Views: 3812

Re: more color play....

Hey Rob

it works in ANY SG MODE (and hires etc etc)

it's actually mismatched timing on mode switches so instead of 57 cycles per line, do something like 59, the computer will even out the differences for you.....

/Simon :-)
by simon
Sat Nov 21, 2015 8:59 pm
Forum: Dragon General
Topic: 28+ colors on coco II /DRAGON (NO FLICKER)
Replies: 2
Views: 3920

28+ colors on coco II /DRAGON (NO FLICKER)

Hey guys... i finally pulled and programmed an idea i have had in my head for a long time: how to artifact on PAL to provide extra colors (sorry guys no NTSC)... this trick relies on the way PAL works... what PAL does is average the color on 2 consecutive scanlines.... so what happens if we do this:...
by simon
Thu Nov 19, 2015 5:09 pm
Forum: Hints and Tips
Topic: more color play....
Replies: 2
Views: 3812

more color play....

OK guys, this time i actually shifted alternate lines in SG by 1/2 a char....

here are some results so far

Image

Image

Image

/Simon :-)
by simon
Wed Oct 14, 2015 10:22 pm
Forum: Hints and Tips
Topic: Smooth scrolling
Replies: 8
Views: 7679

Re: Smooth scrolling

check if xroar is configured for PAL or NTSC !

SPEED IS NOT ABOUT NICE LOOKING CODE !

/Simon :-)
by simon
Wed Oct 14, 2015 8:20 pm
Forum: Uploads
Topic: Flagon Bird
Replies: 82
Views: 119528

Re: Flagon Bird

I played this on my real mc10 this afternoon !!!!!

VERY COOL !

/Simon :-)
by simon
Wed Oct 14, 2015 8:18 pm
Forum: Hints and Tips
Topic: Smooth scrolling
Replies: 8
Views: 7679

Re: Smooth scrolling

Hey there,

looks pretty good....

you can do away with your cmpa #0's you know ?

/Simon :-)
by simon
Mon Oct 12, 2015 2:47 pm
Forum: Dragon General
Topic: VDG weirdness
Replies: 11
Views: 6140

Re: VDG weirdness

post the code you are using to set the mode..... the coco can do some wierd stuff with mode mismatch..... are you using something like this: lda #$f0 sta $ff22 (vdg) sta $ffc3 (sam) sta £ffc5 (sam) if you hit $ffc1 it will display strangely (DMA mode if c1/c3/c5 are set) /Simon :-)
by simon
Tue Oct 06, 2015 3:12 pm
Forum: Dragon General
Topic: Orchestra-90 CC - now running without the cartridge!
Replies: 18
Views: 12844

Re: Orchestra-90 CC - now running without the cartridge!

NICE !

so, how many voices do we have....

HOW are we emulating 2*8 BIT DAC's out of 1*6 BIT DAC ?

i'm supposing this eats pretty much all cpu time too ??

/Simon :-)
by simon
Wed Sep 09, 2015 10:09 pm
Forum: Dragon General
Topic: pcmplay - new dragon sound routine
Replies: 56
Views: 30194

Re: pcmplay - new dragon sound routine

@stew...

would that be the actual arkanoid tune or the ocean loader tune ??

/Simon :-)
by simon
Wed Sep 09, 2015 9:25 pm
Forum: Dragon General
Topic: pcmplay - new dragon sound routine
Replies: 56
Views: 30194

Re: pcmplay - new dragon sound routine

@stig... at the end of the day the c64 was an awesome machine.. (still is).... but the dragon / coco were very undersung... hence the demo fury from my part.... (along with utz making awasome tunes for what ever strange stuff we cook)... heck... no one thought we would ever cook a musical tapeloader...