The .CAS file loads perfectly under XROAR v0.24.robcfg wrote:Yes, but I can convert it to 8bit samples if you need it.
I've attached my cas file dumped with xroar.
Thanks for your help!
Search found 1474 matches
- Sat Mar 03, 2012 10:14 am
- Forum: Dragon General
- Topic: Dumping protected games?
- Replies: 12
- Views: 6384
Re: Dumping protected games?
- Tue Feb 28, 2012 9:45 pm
- Forum: Uploads
- Topic: BATTLE SHIPS for a trip down memory lane
- Replies: 6
- Views: 3865
Re: BATTLE SHIPS for a trip down memory lane
I did try that originally. CLOAD -> S ?IO ERROR OK CLOAD "" (sometimes returns as above, othertimes) -> F BATTLE S ?IO ERROR OK My system doesn't seem to like that .wav at all. Running XRoar 0.26 btw - I'll try updating and let you know what happens. I have attached a copy of the .CAS file which wi...
- Mon Feb 27, 2012 1:21 pm
- Forum: Uploads
- Topic: BATTLE SHIPS for a trip down memory lane
- Replies: 6
- Views: 3865
Re: BATTLE SHIPS for a trip down memory lane
The game is written in BASIC. Load the game with CLOAD instead of CLOADM.Rink wrote:I'm getting an ?FM error when trying to load this with XRoar. Haven't had a chance to try it on an actual Dragon 32 yet though.
CLOADM ""
->
F BATTLE S
?FM ERROR
OK
- Sun Feb 26, 2012 9:15 pm
- Forum: Hints and Tips
- Topic: Random Numbers
- Replies: 2
- Views: 4340
Random Numbers
Here's a handy tip from Brian Cadge. This was copied from the "Dragon Answers" page in the January 1984 issue of Dragon User.
- Wed Feb 22, 2012 10:43 am
- Forum: Uploads
- Topic: The extension wav is not allowed.
- Replies: 2
- Views: 2242
Re: The extension wav is not allowed.
Hi. My first program dump attempt gave me the error: The extension wav is not allowed. What should I do to share my program? You need to compress the .WAV file with one of the following before you attach (upload) it to your post. WinRAR http://www.rarlab.com/ 7-Zip - FREE http://www.7-zip.org/ WinZ...
- Tue Feb 21, 2012 8:28 am
- Forum: Hints and Tips
- Topic: ON ERROR GOTO for CoCo 1/2 and Dragon 32/64
- Replies: 2
- Views: 1970
Re: ON ERROR GOTO for CoCo 1/2 and Dragon 32/64
Here's one quick example of how it can be used. 10 DEF USR0=1000:GOSUB 100:EXEC 512 20 A$=INKEY$:IF A$="" THEN 20 30 PLAY "L8"+A$ 40 GOTO 20 100 MC$="9EB0EC84BD84012524ED8D0029308D001FBC018F2716FC018FBF018FED8D0024B6018EA78D001C867EB7018E397E860596684C270E8EF9FF9F2B10DE21BD85DC7E849F393939" 110 X=1:...
- Tue Feb 21, 2012 8:20 am
- Forum: Hints and Tips
- Topic: ON ERROR GOTO for CoCo 1/2 and Dragon 32/64
- Replies: 2
- Views: 1970
Re: ON ERROR GOTO for CoCo 1/2 and Dragon 32/64
Here's a slightly more advanced routine which lets you set the line using DEF USR0=LINE NUMBER. 10 'ON ERROR GOTO V1.0 20 'FOR THE DRAGON 32/64 30 'BY STEPHEN J WOOLHAM 40 '*************************** 50 'BASIC EXAMPLE PROGRAM 60 '*************************** 70 MC$="9EB0EC84BD84012524ED8D0029308D001...
- Mon Feb 20, 2012 10:14 pm
- Forum: Hints and Tips
- Topic: ON ERROR GOTO for CoCo 1/2 and Dragon 32/64
- Replies: 2
- Views: 1970
ON ERROR GOTO for CoCo 1/2 and Dragon 32/64
Here's a handy ON ERROR GOTO line 63999 routine for The Dragon 32/64. Once the error trapping routine has been enabled, any errors in your BASIC program will result in a jump to line 63999. If line 63999 does not exist, the program will stop and all errors will be reported as normal. The machine cod...
- Mon Feb 20, 2012 4:45 pm
- Forum: Dragon General
- Topic: Tempted by the HxC Floppy Emulator - quick advice?
- Replies: 8
- Views: 5391
Re: Tempted by the HxC Floppy Emulator - quick advice?
The HxC Floppy Emulator has been discussed previously.
viewtopic.php?f=5&t=255
http://www.youtube.com/watch?v=pB__S8HuzOA
viewtopic.php?f=5&t=255
http://www.youtube.com/watch?v=pB__S8HuzOA
- Mon Feb 20, 2012 3:31 pm
- Forum: Dragon General
- Topic: Motorola MC6847T1 / XC80652P VDG chip
- Replies: 1
- Views: 1369
Re: Motorola MC6847T1 / XC80652P VDG chip
I have discovered that setting bit 6 to switch to a light border doesn't work if you have inverted the screen. I was previously trying to switch to a light border after I had inverted the screen. Setting bit 6 of $FF22 still doesn't switch to a light border on the VCC CoCo 3 emulator. Unfortunately ...