Search found 1474 matches

by zephyr
Sat Mar 03, 2012 10:14 am
Forum: Dragon General
Topic: Dumping protected games?
Replies: 12
Views: 6384

Re: Dumping protected games?

robcfg wrote:Yes, but I can convert it to 8bit samples if you need it.

I've attached my cas file dumped with xroar.

Thanks for your help!
The .CAS file loads perfectly under XROAR v0.24.
by zephyr
Tue Feb 28, 2012 9:45 pm
Forum: Uploads
Topic: BATTLE SHIPS for a trip down memory lane
Replies: 6
Views: 3865

Re: BATTLE SHIPS for a trip down memory lane

I did try that originally. CLOAD -> S ?IO ERROR OK CLOAD "" (sometimes returns as above, othertimes) -> F BATTLE S ?IO ERROR OK My system doesn't seem to like that .wav at all. Running XRoar 0.26 btw - I'll try updating and let you know what happens. I have attached a copy of the .CAS file which wi...
by zephyr
Mon Feb 27, 2012 1:21 pm
Forum: Uploads
Topic: BATTLE SHIPS for a trip down memory lane
Replies: 6
Views: 3865

Re: BATTLE SHIPS for a trip down memory lane

Rink wrote:I'm getting an ?FM error when trying to load this with XRoar. Haven't had a chance to try it on an actual Dragon 32 yet though.

CLOADM ""
->
F BATTLE S
?FM ERROR
OK
The game is written in BASIC. Load the game with CLOAD instead of CLOADM.
by zephyr
Sun Feb 26, 2012 9:15 pm
Forum: Hints and Tips
Topic: Random Numbers
Replies: 2
Views: 4340

Random Numbers

Here's a handy tip from Brian Cadge. This was copied from the "Dragon Answers" page in the January 1984 issue of Dragon User.
by zephyr
Wed Feb 22, 2012 10:43 am
Forum: Uploads
Topic: The extension wav is not allowed.
Replies: 2
Views: 2242

Re: The extension wav is not allowed.

Hi. My first program dump attempt gave me the error: The extension wav is not allowed. What should I do to share my program? You need to compress the .WAV file with one of the following before you attach (upload) it to your post. WinRAR http://www.rarlab.com/ 7-Zip - FREE http://www.7-zip.org/ WinZ...
by zephyr
Tue Feb 21, 2012 8:28 am
Forum: Hints and Tips
Topic: ON ERROR GOTO for CoCo 1/2 and Dragon 32/64
Replies: 2
Views: 1970

Re: ON ERROR GOTO for CoCo 1/2 and Dragon 32/64

Here's one quick example of how it can be used. 10 DEF USR0=1000:GOSUB 100:EXEC 512 20 A$=INKEY$:IF A$="" THEN 20 30 PLAY "L8"+A$ 40 GOTO 20 100 MC$="9EB0EC84BD84012524ED8D0029308D001FBC018F2716FC018FBF018FED8D0024B6018EA78D001C867EB7018E397E860596684C270E8EF9FF9F2B10DE21BD85DC7E849F393939" 110 X=1:...
by zephyr
Tue Feb 21, 2012 8:20 am
Forum: Hints and Tips
Topic: ON ERROR GOTO for CoCo 1/2 and Dragon 32/64
Replies: 2
Views: 1970

Re: ON ERROR GOTO for CoCo 1/2 and Dragon 32/64

Here's a slightly more advanced routine which lets you set the line using DEF USR0=LINE NUMBER. 10 'ON ERROR GOTO V1.0 20 'FOR THE DRAGON 32/64 30 'BY STEPHEN J WOOLHAM 40 '*************************** 50 'BASIC EXAMPLE PROGRAM 60 '*************************** 70 MC$="9EB0EC84BD84012524ED8D0029308D001...
by zephyr
Mon Feb 20, 2012 10:14 pm
Forum: Hints and Tips
Topic: ON ERROR GOTO for CoCo 1/2 and Dragon 32/64
Replies: 2
Views: 1970

ON ERROR GOTO for CoCo 1/2 and Dragon 32/64

Here's a handy ON ERROR GOTO line 63999 routine for The Dragon 32/64. Once the error trapping routine has been enabled, any errors in your BASIC program will result in a jump to line 63999. If line 63999 does not exist, the program will stop and all errors will be reported as normal. The machine cod...
by zephyr
Mon Feb 20, 2012 3:31 pm
Forum: Dragon General
Topic: Motorola MC6847T1 / XC80652P VDG chip
Replies: 1
Views: 1369

Re: Motorola MC6847T1 / XC80652P VDG chip

I have discovered that setting bit 6 to switch to a light border doesn't work if you have inverted the screen. I was previously trying to switch to a light border after I had inverted the screen. Setting bit 6 of $FF22 still doesn't switch to a light border on the VCC CoCo 3 emulator. Unfortunately ...