Search found 1474 matches

by zephyr
Fri Mar 29, 2013 1:00 pm
Forum: Dragon General
Topic: Dragon32Universe.info
Replies: 10
Views: 8727

Re: Dragon32Universe.info

I need to contact him regarding a few things: 1. The errors in the screenshots he has generated from XROAR. A number of games feature screenshots that use black, white, orange and blue which for Dragon 32 or Dragon 64 is technically impossible for them to produce as they output video in PAL format....
by zephyr
Fri Mar 22, 2013 3:20 pm
Forum: Dragon General
Topic: Tandy "Music" cartridge?
Replies: 3
Views: 3072

Re: Tandy "Music" cartridge?

Thanks! :)
by zephyr
Wed Mar 20, 2013 1:19 pm
Forum: Hints and Tips
Topic: The Cloud-9 SuperIDE Interface
Replies: 20
Views: 11291

Re: The Cloud-9 SuperIDE Interface

Does anyone here use SideKick?
by zephyr
Mon Mar 18, 2013 12:40 am
Forum: Hints and Tips
Topic: The Cloud-9 SuperIDE Interface
Replies: 20
Views: 11291

Re: The Cloud-9 SuperIDE Interface

Thanks guys; I hadn't noticed the post count! :D
by zephyr
Sun Mar 17, 2013 4:51 am
Forum: Hints and Tips
Topic: The Cloud-9 SuperIDE Interface
Replies: 20
Views: 11291

Re: The Cloud-9 SuperIDE Interface

The cloud9 RTC is based on the DS1315-5 chip. You can find its datasheet online. I haven't seen any Dos code for it, but you could use the NitrOS9 clock2 driver as a reference. See the source code here: http://nitros9.hg.sourceforge.net/hgweb/nitros9/nitros9/file/8babf9987e22/level1/modules/clock2_...
by zephyr
Fri Mar 15, 2013 10:52 pm
Forum: Hints and Tips
Topic: The Cloud-9 SuperIDE Interface
Replies: 20
Views: 11291

Re: The Cloud-9 SuperIDE Interface

According to the SuperIDE User Manual there are three registers used by the real time clock ($FF78-$FF79 and $FF7C). Peeking these from BASIC always returns the same value. How do you get/set the time and date using these three registers from a BASIC or machine code program?
by zephyr
Fri Mar 15, 2013 1:41 am
Forum: Hints and Tips
Topic: The Cloud-9 SuperIDE Interface
Replies: 20
Views: 11291

Re: The Cloud-9 SuperIDE Interface

How do you access the SuperIDE's Real Time Clock feature? Please post a working machine code or BASIC example.
by zephyr
Wed Mar 13, 2013 9:45 am
Forum: Uploads
Topic: Pipe Frenzy and Tunnel Jumper by Jim Gerrie
Replies: 11
Views: 6493

Re: Pipe Frenzy and Tunnel Jumper by Jim Gerrie

jgerrie wrote:I'll track down the roms and get it up and running as a Coco.
The ROMs are here.
by zephyr
Tue Mar 12, 2013 12:09 pm
Forum: Uploads
Topic: Pipe Frenzy and Tunnel Jumper by Jim Gerrie
Replies: 11
Views: 6493

Re: Pipe Frenzy and Tunnel Jumper by Jim Gerrie

jgerrie wrote: How do you do that?
Load the games from the .DSK file and save each one to .CAS in ASCII format under Xroar - CoCo 2 emulation. Cload and Csave under Xroar - Dragon 32 emulation (I always use Steve Woolham's enhanced D32 ROMs v3.0 for this).
by zephyr
Sun Mar 10, 2013 9:41 pm
Forum: Dragon General
Topic: XRoar 0.29 available
Replies: 66
Views: 36351

Re: XRoar 0.29 available

You're Welcome! :) Please change the default setting for the emulated 6847T1 VDG to off for the next release.

Regards,
Steve