Search found 1474 matches
- Fri Mar 29, 2013 1:00 pm
- Forum: Dragon General
- Topic: Dragon32Universe.info
- Replies: 10
- Views: 8727
Re: Dragon32Universe.info
I need to contact him regarding a few things: 1. The errors in the screenshots he has generated from XROAR. A number of games feature screenshots that use black, white, orange and blue which for Dragon 32 or Dragon 64 is technically impossible for them to produce as they output video in PAL format....
- Fri Mar 22, 2013 3:20 pm
- Forum: Dragon General
- Topic: Tandy "Music" cartridge?
- Replies: 3
- Views: 3072
Re: Tandy "Music" cartridge?
Thanks! ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Wed Mar 20, 2013 1:19 pm
- Forum: Hints and Tips
- Topic: The Cloud-9 SuperIDE Interface
- Replies: 20
- Views: 11291
Re: The Cloud-9 SuperIDE Interface
Does anyone here use SideKick?
- Mon Mar 18, 2013 12:40 am
- Forum: Hints and Tips
- Topic: The Cloud-9 SuperIDE Interface
- Replies: 20
- Views: 11291
Re: The Cloud-9 SuperIDE Interface
Thanks guys; I hadn't noticed the post count! ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Sun Mar 17, 2013 4:51 am
- Forum: Hints and Tips
- Topic: The Cloud-9 SuperIDE Interface
- Replies: 20
- Views: 11291
Re: The Cloud-9 SuperIDE Interface
The cloud9 RTC is based on the DS1315-5 chip. You can find its datasheet online. I haven't seen any Dos code for it, but you could use the NitrOS9 clock2 driver as a reference. See the source code here: http://nitros9.hg.sourceforge.net/hgweb/nitros9/nitros9/file/8babf9987e22/level1/modules/clock2_...
- Fri Mar 15, 2013 10:52 pm
- Forum: Hints and Tips
- Topic: The Cloud-9 SuperIDE Interface
- Replies: 20
- Views: 11291
Re: The Cloud-9 SuperIDE Interface
According to the SuperIDE User Manual there are three registers used by the real time clock ($FF78-$FF79 and $FF7C). Peeking these from BASIC always returns the same value. How do you get/set the time and date using these three registers from a BASIC or machine code program?
- Fri Mar 15, 2013 1:41 am
- Forum: Hints and Tips
- Topic: The Cloud-9 SuperIDE Interface
- Replies: 20
- Views: 11291
Re: The Cloud-9 SuperIDE Interface
How do you access the SuperIDE's Real Time Clock feature? Please post a working machine code or BASIC example.
- Wed Mar 13, 2013 9:45 am
- Forum: Uploads
- Topic: Pipe Frenzy and Tunnel Jumper by Jim Gerrie
- Replies: 11
- Views: 6493
Re: Pipe Frenzy and Tunnel Jumper by Jim Gerrie
The ROMs are here.jgerrie wrote:I'll track down the roms and get it up and running as a Coco.
- Tue Mar 12, 2013 12:09 pm
- Forum: Uploads
- Topic: Pipe Frenzy and Tunnel Jumper by Jim Gerrie
- Replies: 11
- Views: 6493
Re: Pipe Frenzy and Tunnel Jumper by Jim Gerrie
Load the games from the .DSK file and save each one to .CAS in ASCII format under Xroar - CoCo 2 emulation. Cload and Csave under Xroar - Dragon 32 emulation (I always use Steve Woolham's enhanced D32 ROMs v3.0 for this).jgerrie wrote: How do you do that?
- Sun Mar 10, 2013 9:41 pm
- Forum: Dragon General
- Topic: XRoar 0.29 available
- Replies: 66
- Views: 36351
Re: XRoar 0.29 available
You're Welcome!
Please change the default setting for the emulated 6847T1 VDG to off for the next release.
Regards,
Steve
![Smile :)](./images/smilies/icon_e_smile.gif)
Regards,
Steve