Search found 1474 matches

by zephyr
Sat Jul 13, 2013 10:41 pm
Forum: Dragon General
Topic: XRoar 0.29, Can't get it to work - Help !
Replies: 15
Views: 7747

Re: XRoar 0.29, Can't get it to work - Help !

Try these ROM images.
by zephyr
Thu Jun 27, 2013 9:15 am
Forum: Uploads
Topic: Dragon Data - Doodle Bug Cartridge
Replies: 6
Views: 3959

Re: Dragon Data - Doodle Bug Cartridge

Select the number of ladybugs (lives), and hold down 1 (one player) or 2 (two players) until the game starts.
by zephyr
Sun May 19, 2013 10:14 am
Forum: Discuss This Site
Topic: Hi! & sick dragon advice
Replies: 7
Views: 7732

Re: Hi! & sick dragon advice

Is PRINT MEM returning the usual 24871 bytes free?
by zephyr
Wed May 08, 2013 10:20 pm
Forum: Hints and Tips
Topic: Utility to test 6309 modes
Replies: 5
Views: 3991

Re: Utility to test 6309 modes

I could try to copy the ROM DOS first to RAM MAP1 but <snip> The easiest way would be to get your program to do the above, patch out the RAM test routine at $B3CA-$B3D8 with a simple LDX #$7FFE, BRA $B3D9, patch BASIC so that it jumps to your program init routine in RAM instead of returning to the ...
by zephyr
Wed May 08, 2013 12:20 pm
Forum: Hints and Tips
Topic: Utility to test 6309 modes
Replies: 5
Views: 3991

Re: Utility to test 6309 modes

The following code is all that's needed to safely return to MAP0 mode. 6809e code ORCC #$50 * Disable IRQ/FIRQ interrupts CLR $FFDE * Switch to MAP0 mode ANDCC #$AF * Enable IRQ/FIRQ interrupts RTS 63x09e code ORCC #$50 * Disable IRQ/FIRQ interrupts LDMD #0 * Disable 6309 Native mode (FCB $11,$3D,0)...
by zephyr
Sun Apr 07, 2013 9:40 am
Forum: Hints and Tips
Topic: HxC SD Floppy Emulator
Replies: 15
Views: 9695

Re: HxC SD Floppy Emulator

Rolo wrote: I'll probably expand my memory to 64kBytes for converting big programs. And I hope it is possible to convert cartridges into files and load the data into the proper memory position :?: .
Cartridges can easily be converted with Cartridge Convert.
by zephyr
Mon Apr 01, 2013 1:17 pm
Forum: Uploads
Topic: Sluzzle by John W. Linville
Replies: 0
Views: 1506

Sluzzle by John W. Linville

Attached below is a copy of Sluzzle by John W. Linville. This version of Sluzzle requires a NTSC CoCo 1/2 (or compatible) with a minimum of 32K of RAM fitted. Note: There is no support for PAL machines. :cry: Sluzzle, a sliding puzzle game for the Tandy Color Computer 1 & 2, TDP-100, and other compa...
by zephyr
Mon Apr 01, 2013 3:46 am
Forum: Uploads
Topic: Ice Castles by Spectral Associates
Replies: 1
Views: 1346

Re: Ice Castles by Spectral Associates

Here is a modified CoCo and Dragon 32/64 version with colour set selection menu.
by zephyr
Mon Apr 01, 2013 3:32 am
Forum: Uploads
Topic: Ice Castles by Spectral Associates
Replies: 1
Views: 1346

Ice Castles by Spectral Associates

Attached below is a copy of Ice Castles by Spectral Associates.
by zephyr
Mon Apr 01, 2013 12:36 am
Forum: Dragon General
Topic: Dragon32Universe.info
Replies: 10
Views: 8724

Re: Dragon32Universe.info

There is an email address at http://www.acornelectron.co.uk if anyone wants to try contacting him directly.