Search found 1474 matches

by zephyr
Sat Jan 18, 2014 2:05 am
Forum: Uploads
Topic: Prospector by Lee Chapel
Replies: 0
Views: 1632

Prospector by Lee Chapel

Prospector for CoCo 1, 2, 3, and Dragon 32/64 by Lee Chapel (Rainbow). The game has been converted for use on both CoCo and Dragon machines by Stephen J. Woolham.

Prospector on YouTube by Marlin Lee.
http://www.youtube.com/watch?v=n9f7N9taizo
by zephyr
Sun Jan 12, 2014 1:58 am
Forum: Uploads
Topic: Dragon 32 (and 64) Enhanced ROMs v3.1 released
Replies: 8
Views: 4821

Re: Dragon 32 (and 64) Enhanced ROMs v3.1 released

This update has a slightly tweaked auto-repeat routine. TIP: If you enter POKE152,128:POKE104,0:CLOADM (or POKE152,128:CLOADM:POKE104,0:EXEC for games that don't auto-run) it will force the auto-repeat routine to use the second set of variables (the ones that are normally used only when a BASIC prog...
by zephyr
Sat Jan 11, 2014 5:23 pm
Forum: Uploads
Topic: CoCoDragon 2.0
Replies: 2
Views: 1931

Re: CoCoDragon 2.0

The CoCoDragon 2.0 ROMs were released in response to the message posted by retrocanada76 (Luis Antoniosi) to the CoCo mailing list on September 6th, 2013. This is funny. I converted the Kung Fu Master game and also the Dragon32 itself. I mean, If you run the DRAGON32.BAS inside the snapshot5.dsk you...
by zephyr
Sat Jan 11, 2014 4:37 pm
Forum: Uploads
Topic: CoCoDragon 2.0
Replies: 2
Views: 1931

CoCoDragon 2.0

Steve Woolham has released CoCoDragon 2.0. These are Dragon ROMs which have been modified for use on CoCo hardware. They come with added CoCo compatible keyboard routine and serial printer support. Also included are the same ROMs modified for use on the CoCo in 64K RAM mode. They can be used with yo...
by zephyr
Sat Jan 11, 2014 3:29 pm
Forum: Uploads
Topic: Dragon 32 (and 64) Enhanced ROMs v3.1 released
Replies: 8
Views: 4821

Re: Dragon 32 (and 64) Enhanced ROMs v3.1 released

This update is the same, but has the DLOAD/M command fully restored. You can still enable or disable the enhanced keyboard response and auto-repeating keys by poking the keyboard control byte at $0098 (Decimal 152) with the correct values. Example POKE152,1 Enable enhanced keyboard response POKE152,...
by zephyr
Sat Jan 11, 2014 2:40 pm
Forum: Uploads
Topic: Dragon 32 (and 64) Enhanced ROMs v3.1 released
Replies: 8
Views: 4821

Re: Dragon 32 (and 64) Enhanced ROMs v3.1 released

This update has an improved RKEYS routine. Everything else is exactly the same as the previous release.

EDIT: Attachment (D32_&_D64_ENHANCED_ROMs_v31exp4.zip) removed.
by zephyr
Sat Jan 11, 2014 2:10 am
Forum: Uploads
Topic: Dragon 32 (and 64) Enhanced ROMs v3.1 released
Replies: 8
Views: 4821

Re: Dragon 32 (and 64) Enhanced ROMs v3.1 released

Steve has released another update. You can forget everything that I said in my previous posts because the routine has been almost completely rewritten. This far superior routine uses two sets of variables. One set at $0095 to $0097 for normal use, and another set at $011D to $011F when a BASIC progr...
by zephyr
Fri Jan 10, 2014 6:16 pm
Forum: Uploads
Topic: Dragon 32 (and 64) Enhanced ROMs v3.1 released
Replies: 8
Views: 4821

Re: Dragon 32 (and 64) Enhanced ROMs v3.1 released

An update was sent to me today. It is now possible to use the auto-repeat from within BASIC programs. Poking 151 with any value other than zero bypasses the test that would normally disable key auto-repeat when a BASIC program is running. The same byte value multiplied by whatever value is at 287 is...
by zephyr
Fri Jan 10, 2014 12:50 am
Forum: Uploads
Topic: Dragon 32 (and 64) Enhanced ROMs v3.1 released
Replies: 8
Views: 4821

Re: Dragon 32 (and 64) Enhanced ROMs v3.1 released

Steve Woolham has sent me some experimental ROMs. They are basically the same as the version 3.1 ROMs, but with an experimental keyboard auto-repeat routine. The new routine is not interrupt driven (IRQ) like all previous routines (including the original Dragon 64 routine) have been. The RKEYS comma...
by zephyr
Thu Jan 09, 2014 2:29 pm
Forum: Uploads
Topic: Meteor
Replies: 16
Views: 9314

Re: Meteor

jgerrie wrote:Is that a mod or something that slipped in during the mods?
Its something that slipped in during the mods. :)