Prospector for CoCo 1, 2, 3, and Dragon 32/64 by Lee Chapel (Rainbow). The game has been converted for use on both CoCo and Dragon machines by Stephen J. Woolham.
Prospector on YouTube by Marlin Lee.
http://www.youtube.com/watch?v=n9f7N9taizo
Search found 1474 matches
- Sat Jan 18, 2014 2:05 am
- Forum: Uploads
- Topic: Prospector by Lee Chapel
- Replies: 0
- Views: 1632
- Sun Jan 12, 2014 1:58 am
- Forum: Uploads
- Topic: Dragon 32 (and 64) Enhanced ROMs v3.1 released
- Replies: 8
- Views: 4821
Re: Dragon 32 (and 64) Enhanced ROMs v3.1 released
This update has a slightly tweaked auto-repeat routine. TIP: If you enter POKE152,128:POKE104,0:CLOADM (or POKE152,128:CLOADM:POKE104,0:EXEC for games that don't auto-run) it will force the auto-repeat routine to use the second set of variables (the ones that are normally used only when a BASIC prog...
- Sat Jan 11, 2014 5:23 pm
- Forum: Uploads
- Topic: CoCoDragon 2.0
- Replies: 2
- Views: 1931
Re: CoCoDragon 2.0
The CoCoDragon 2.0 ROMs were released in response to the message posted by retrocanada76 (Luis Antoniosi) to the CoCo mailing list on September 6th, 2013. This is funny. I converted the Kung Fu Master game and also the Dragon32 itself. I mean, If you run the DRAGON32.BAS inside the snapshot5.dsk you...
- Sat Jan 11, 2014 4:37 pm
- Forum: Uploads
- Topic: CoCoDragon 2.0
- Replies: 2
- Views: 1931
CoCoDragon 2.0
Steve Woolham has released CoCoDragon 2.0. These are Dragon ROMs which have been modified for use on CoCo hardware. They come with added CoCo compatible keyboard routine and serial printer support. Also included are the same ROMs modified for use on the CoCo in 64K RAM mode. They can be used with yo...
- Sat Jan 11, 2014 3:29 pm
- Forum: Uploads
- Topic: Dragon 32 (and 64) Enhanced ROMs v3.1 released
- Replies: 8
- Views: 4821
Re: Dragon 32 (and 64) Enhanced ROMs v3.1 released
This update is the same, but has the DLOAD/M command fully restored. You can still enable or disable the enhanced keyboard response and auto-repeating keys by poking the keyboard control byte at $0098 (Decimal 152) with the correct values. Example POKE152,1 Enable enhanced keyboard response POKE152,...
- Sat Jan 11, 2014 2:40 pm
- Forum: Uploads
- Topic: Dragon 32 (and 64) Enhanced ROMs v3.1 released
- Replies: 8
- Views: 4821
Re: Dragon 32 (and 64) Enhanced ROMs v3.1 released
This update has an improved RKEYS routine. Everything else is exactly the same as the previous release.
EDIT: Attachment (D32_&_D64_ENHANCED_ROMs_v31exp4.zip) removed.
EDIT: Attachment (D32_&_D64_ENHANCED_ROMs_v31exp4.zip) removed.
- Sat Jan 11, 2014 2:10 am
- Forum: Uploads
- Topic: Dragon 32 (and 64) Enhanced ROMs v3.1 released
- Replies: 8
- Views: 4821
Re: Dragon 32 (and 64) Enhanced ROMs v3.1 released
Steve has released another update. You can forget everything that I said in my previous posts because the routine has been almost completely rewritten. This far superior routine uses two sets of variables. One set at $0095 to $0097 for normal use, and another set at $011D to $011F when a BASIC progr...
- Fri Jan 10, 2014 6:16 pm
- Forum: Uploads
- Topic: Dragon 32 (and 64) Enhanced ROMs v3.1 released
- Replies: 8
- Views: 4821
Re: Dragon 32 (and 64) Enhanced ROMs v3.1 released
An update was sent to me today. It is now possible to use the auto-repeat from within BASIC programs. Poking 151 with any value other than zero bypasses the test that would normally disable key auto-repeat when a BASIC program is running. The same byte value multiplied by whatever value is at 287 is...
- Fri Jan 10, 2014 12:50 am
- Forum: Uploads
- Topic: Dragon 32 (and 64) Enhanced ROMs v3.1 released
- Replies: 8
- Views: 4821
Re: Dragon 32 (and 64) Enhanced ROMs v3.1 released
Steve Woolham has sent me some experimental ROMs. They are basically the same as the version 3.1 ROMs, but with an experimental keyboard auto-repeat routine. The new routine is not interrupt driven (IRQ) like all previous routines (including the original Dragon 64 routine) have been. The RKEYS comma...
Re: Meteor
Its something that slipped in during the mods.jgerrie wrote:Is that a mod or something that slipped in during the mods?
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