Search found 1474 matches

by zephyr
Fri Jan 31, 2014 1:52 am
Forum: Uploads
Topic: Breakout/Middle Kingdom by Dragondata
Replies: 2
Views: 1897

Re: Breakout/Middle Kingdom by Dragondata

Here are the .CAS files for these games.
by zephyr
Thu Jan 30, 2014 1:02 am
Forum: Uploads
Topic: Flee! - Colin Hogg, J. Dave Rogers (DU Mar 1986)
Replies: 8
Views: 4609

Re: Flee! - Colin Hogg, J. Dave Rogers (DU Mar 1986)

Here is a further improved version of the game. This special version of the game will enable 6309 "native mode" if it detects that your CoCo or Dragon is fitted with a Hitachi 6309E processor. When switched into 6309 Native Mode (as opposed to the default 6809-compatible mode) many key instructions ...
by zephyr
Tue Jan 28, 2014 2:14 pm
Forum: Uploads
Topic: Flee! - Colin Hogg, J. Dave Rogers (DU Mar 1986)
Replies: 8
Views: 4609

Re: Flee! - Colin Hogg, J. Dave Rogers (DU Mar 1986)

Does this work fine on real CoCos then? I thought there might be an issue with the data bus being latched before the VDG in a way that differs to the Dragon. I have now tested the CoCo version of the game on one of my real CoCo 1 machines. The display on all six screens (demo mode) was side-by-side...
by zephyr
Mon Jan 27, 2014 2:35 pm
Forum: Hints and Tips
Topic: Question about emulation modes in Xroar
Replies: 5
Views: 4822

Re: Question about emulation modes in Xroar

Its working OK here. Did you get your ROMs from the uploads section of the forum?
by zephyr
Sun Jan 26, 2014 11:26 pm
Forum: Uploads
Topic: Tut's Tomb by Mark Data Products
Replies: 6
Views: 3730

Re: Tut's Tomb by Mark Data Products

It doesn't auto-run. You need to enter EXEC when its finished loading from (virtual) cassette.
by zephyr
Sun Jan 26, 2014 5:01 pm
Forum: Uploads
Topic: Flee! - Colin Hogg, J. Dave Rogers (DU Mar 1986)
Replies: 8
Views: 4609

Re: Flee! - Colin Hogg, J. Dave Rogers (DU Mar 1986)

You will need Steve Woolham's DOS detach utility if you want to run the game after loading from DOS floppy disk.
by zephyr
Sun Jan 26, 2014 3:40 pm
Forum: Uploads
Topic: Flee! - Colin Hogg, J. Dave Rogers (DU Mar 1986)
Replies: 8
Views: 4609

Re: Flee! - Colin Hogg, J. Dave Rogers (DU Mar 1986)

Does this work fine on real CoCos then? I thought there might be an issue with the data bus being latched before the VDG in a way that differs to the Dragon. I'm not sure. My information is based on the following assumptions. (A) I know that the CoCo 1 and 2 display other semigraphic modes correctl...
by zephyr
Sat Jan 25, 2014 11:03 pm
Forum: Uploads
Topic: Flee! - Colin Hogg, J. Dave Rogers (DU Mar 1986)
Replies: 8
Views: 4609

Re: Flee! - Colin Hogg, J. Dave Rogers (DU Mar 1986)

Here is an improved version of the game. + Fixes a bug that was carried over from the original game. + Much quicker when poking in the machine code data at the "MACHINE CODE ASSEMBLING" stage. + Slightly quicker when building each new maze. + Improved keyboard response on Dragon 32/64 type machines....
by zephyr
Thu Jan 23, 2014 3:52 pm
Forum: Uploads
Topic: Tut's Tomb by Mark Data Products
Replies: 6
Views: 3730

Re: Tut's Tomb by Mark Data Products

Steve has released a slightly improved version.

EDIT: Attachment removed.
by zephyr
Thu Jan 23, 2014 5:16 am
Forum: Uploads
Topic: Tut's Tomb by Mark Data Products
Replies: 6
Views: 3730

Tut's Tomb by Mark Data Products

Tut's Tomb (1983) by Mark Data Products. Written by Rob Shaw and Ron Krebs. Converted for use on the Dragon 32/64 by Stephen J. Woolham. Tut's Tomb is based on the arcade game Tutankham, although it has some differences (main one being that you 'jump' from screen to screen instead of having it scrol...