Search found 1474 matches
- Fri Jan 31, 2014 1:52 am
- Forum: Uploads
- Topic: Breakout/Middle Kingdom by Dragondata
- Replies: 2
- Views: 1897
Re: Breakout/Middle Kingdom by Dragondata
Here are the .CAS files for these games.
- Thu Jan 30, 2014 1:02 am
- Forum: Uploads
- Topic: Flee! - Colin Hogg, J. Dave Rogers (DU Mar 1986)
- Replies: 8
- Views: 4609
Re: Flee! - Colin Hogg, J. Dave Rogers (DU Mar 1986)
Here is a further improved version of the game. This special version of the game will enable 6309 "native mode" if it detects that your CoCo or Dragon is fitted with a Hitachi 6309E processor. When switched into 6309 Native Mode (as opposed to the default 6809-compatible mode) many key instructions ...
- Tue Jan 28, 2014 2:14 pm
- Forum: Uploads
- Topic: Flee! - Colin Hogg, J. Dave Rogers (DU Mar 1986)
- Replies: 8
- Views: 4609
Re: Flee! - Colin Hogg, J. Dave Rogers (DU Mar 1986)
Does this work fine on real CoCos then? I thought there might be an issue with the data bus being latched before the VDG in a way that differs to the Dragon. I have now tested the CoCo version of the game on one of my real CoCo 1 machines. The display on all six screens (demo mode) was side-by-side...
- Mon Jan 27, 2014 2:35 pm
- Forum: Hints and Tips
- Topic: Question about emulation modes in Xroar
- Replies: 5
- Views: 4822
Re: Question about emulation modes in Xroar
Its working OK here. Did you get your ROMs from the uploads section of the forum?
- Sun Jan 26, 2014 11:26 pm
- Forum: Uploads
- Topic: Tut's Tomb by Mark Data Products
- Replies: 6
- Views: 3730
Re: Tut's Tomb by Mark Data Products
It doesn't auto-run. You need to enter EXEC when its finished loading from (virtual) cassette.
- Sun Jan 26, 2014 5:01 pm
- Forum: Uploads
- Topic: Flee! - Colin Hogg, J. Dave Rogers (DU Mar 1986)
- Replies: 8
- Views: 4609
Re: Flee! - Colin Hogg, J. Dave Rogers (DU Mar 1986)
You will need Steve Woolham's DOS detach utility if you want to run the game after loading from DOS floppy disk.
- Sun Jan 26, 2014 3:40 pm
- Forum: Uploads
- Topic: Flee! - Colin Hogg, J. Dave Rogers (DU Mar 1986)
- Replies: 8
- Views: 4609
Re: Flee! - Colin Hogg, J. Dave Rogers (DU Mar 1986)
Does this work fine on real CoCos then? I thought there might be an issue with the data bus being latched before the VDG in a way that differs to the Dragon. I'm not sure. My information is based on the following assumptions. (A) I know that the CoCo 1 and 2 display other semigraphic modes correctl...
- Sat Jan 25, 2014 11:03 pm
- Forum: Uploads
- Topic: Flee! - Colin Hogg, J. Dave Rogers (DU Mar 1986)
- Replies: 8
- Views: 4609
Re: Flee! - Colin Hogg, J. Dave Rogers (DU Mar 1986)
Here is an improved version of the game. + Fixes a bug that was carried over from the original game. + Much quicker when poking in the machine code data at the "MACHINE CODE ASSEMBLING" stage. + Slightly quicker when building each new maze. + Improved keyboard response on Dragon 32/64 type machines....
- Thu Jan 23, 2014 3:52 pm
- Forum: Uploads
- Topic: Tut's Tomb by Mark Data Products
- Replies: 6
- Views: 3730
Re: Tut's Tomb by Mark Data Products
Steve has released a slightly improved version.
EDIT: Attachment removed.
EDIT: Attachment removed.
- Thu Jan 23, 2014 5:16 am
- Forum: Uploads
- Topic: Tut's Tomb by Mark Data Products
- Replies: 6
- Views: 3730
Tut's Tomb by Mark Data Products
Tut's Tomb (1983) by Mark Data Products. Written by Rob Shaw and Ron Krebs. Converted for use on the Dragon 32/64 by Stephen J. Woolham. Tut's Tomb is based on the arcade game Tutankham, although it has some differences (main one being that you 'jump' from screen to screen instead of having it scrol...