Search found 1474 matches
- Fri Feb 14, 2014 12:20 pm
- Forum: Hints and Tips
- Topic: How to run the Dragon at double speed
- Replies: 35
- Views: 31067
Re: How to run the Dragon at double speed
Some interesting information here from John Kowalski (Sock Master) over at the CoCo Forums. Oh! - here's something cool that you in particular might find interesting/useful... Did you know that in the 65495 'semifast' poke, the CPU will actually execute *some* operations faster even though it's runn...
- Wed Feb 12, 2014 11:29 pm
- Forum: Uploads
- Topic: APPEND (Program for merging BASIC programs)
- Replies: 1
- Views: 1268
Re: APPEND (Program for merging BASIC programs)
Fixed a bug which caused the prevous version to fail on BASIC programs with a line zero.
- Wed Feb 12, 2014 5:04 pm
- Forum: Uploads
- Topic: APPEND (Program for merging BASIC programs)
- Replies: 1
- Views: 1268
APPEND (Program for merging BASIC programs)
Here is a program I wrote for easy merging of BASIC programs. The program is compatible with all CoCo and Dragon machines. It will also work on a Dragon 64 in 64K BASIC mode. The instructions for use are as follows: 1. LOAD the APPEND machine code program 2. LOAD the first BASIC program 3. Enter EXE...
- Sun Feb 09, 2014 3:29 pm
- Forum: Uploads
- Topic: CoCoDragon 2.0
- Replies: 2
- Views: 1930
Re: CoCoDragon 2.0
Try the attached alternatives if you have any trouble getting any of the included wave files (.wav) to load on your real CoCo.
Attached files are XROAR generated wave files, and BIN files for use with with CoCoTape.
Attached files are XROAR generated wave files, and BIN files for use with with CoCoTape.
- Fri Feb 07, 2014 1:09 pm
- Forum: Dragon General
- Topic: Tandy Coco3 - First Impressions
- Replies: 4
- Views: 2505
Re: Tandy Coco3 - First Impressions
Thanks! :) Download CoCoDragon 2.0 and record the sound from the two included .wav files onto a good quality audio cassette ( Audacity is one of the best apps for this task). Then load the programs from cassette with CLOADM, then enter EXEC at the command prompt when loading has finished. At this st...
- Thu Feb 06, 2014 5:58 pm
- Forum: Uploads
- Topic: Tut's Tomb by Mark Data Products
- Replies: 6
- Views: 3726
Re: Tut's Tomb by Mark Data Products
Steve has released a slightly improved version.
- Thu Feb 06, 2014 10:54 am
- Forum: Dragon General
- Topic: Help converting disk sector image to .DMK file
- Replies: 7
- Views: 4154
Re: Help converting disk sector image to .DMK file
That's exactly the same (identical CRC) as the archive copy.pser1 wrote:hello,
can't remember where did I get this file from
I have found a file with that name: telewriter-delta.dmk
Have tested it in XRoar and I can see the contents via DIR.
- Wed Feb 05, 2014 5:54 pm
- Forum: Dragon General
- Topic: Help converting disk sector image to .DMK file
- Replies: 7
- Views: 4154
Re: Help converting disk sector image to .DMK file
You should be able to disable the auto-run by entering POKE398,57 before inserting the disk. This will allow you to use DIR/COPY/BACKUP etc.
- Wed Feb 05, 2014 12:12 pm
- Forum: Dragon General
- Topic: Tandy Coco3 - First Impressions
- Replies: 4
- Views: 2505
Re: Tandy Coco3 - First Impressions
Is there any chance you could check if CoCoDragon 2.0 works OK on your real CoCo 3?
It works OK on a real CoCo 1/2 and under VCC CoCo 3 emulation.
It works OK on a real CoCo 1/2 and under VCC CoCo 3 emulation.
- Tue Feb 04, 2014 1:09 am
- Forum: Uploads
- Topic: Bandito by Pocket Money Software
- Replies: 5
- Views: 3317
Re: Bandito by Pocket Money Software
Here is the .CAS file for this game.