Search found 1474 matches

by zephyr
Wed Feb 19, 2014 11:18 am
Forum: Uploads
Topic: All of my Basic games in one zip
Replies: 75
Views: 198055

Re: All of my Basic games in one zip

There is a copy of the original DragonDOS manual (Introduction to Dragon DOS) in the "Dragon Downloads" section of the archive.

http://archive.worldofdragon.org/archive/index.php
by zephyr
Wed Feb 19, 2014 1:29 am
Forum: Hints and Tips
Topic: How to run the Dragon at double speed
Replies: 35
Views: 31064

Re: How to run the Dragon at double speed

And theoretically, if S were pointing into ROM, the push and pull instructions could trigger it too, but that's not terribly useful... Unless you wanted to do a super-fast ROM to RAM copy. :) 10 ORG $5000 20 ORCC #$50 30 STS <$76 40 LDA #$FF 50 TFR A,DP 60 STA <$D7 70 LDS #$8000 80 L1 STA <$DE 90 P...
by zephyr
Tue Feb 18, 2014 4:14 pm
Forum: Hints and Tips
Topic: How to run the Dragon at double speed
Replies: 35
Views: 31064

Re: How to run the Dragon at double speed

And..... If we're going to be writing code that locks step with the screen anyway... You *can* use the 65497 'double speed' poke without causing any junk on the screen at all if you only enable it during the horizontal and vertical borders. Regarding the full double speed poke, I actually use that ...
by zephyr
Tue Feb 18, 2014 3:52 pm
Forum: Uploads
Topic: Audacity 1.2.6
Replies: 1
Views: 2072

Audacity 1.2.6

Audacity 1.2.6 for making real audio cassette recordings from uploaded CoCo or Dragon games and programs in wave (.WAV) file format. This is an older version of Audacity for Windows 98/ME/2000/XP. I decided to upload a copy in case it ever becomes unavailable for download from the original site. Au...
by zephyr
Tue Feb 18, 2014 3:11 pm
Forum: Uploads
Topic: All of my Basic games in one zip
Replies: 75
Views: 198055

Re: All of my Basic games in one zip

Gareth_O'Flaherty wrote:Thanks for taking the time to do this. It's very much appreciated. It's great to see games still being ported to the Dragon.
Gareth.
Same here. Thanks, Jim. :)
by zephyr
Sun Feb 16, 2014 10:34 pm
Forum: Uploads
Topic: Tut's Tomb by Mark Data Products
Replies: 6
Views: 3725

Re: Tut's Tomb by Mark Data Products

The attached version includes a small loader program which loads the game from cassette at high-speed. The game now loads on a real Dragon 32/64 in just 71 seconds (original loading time was 2 minutes and 30 seconds). It has been tested without problems on a real Dragon 32 and under XROAR Dragon 32/...
by zephyr
Sun Feb 16, 2014 4:35 pm
Forum: Uploads
Topic: Encoder 09 assembler/disassembler cartridge
Replies: 4
Views: 3281

Re: Encoder 09 assembler/disassembler cartridge

The attached cassette version includes a small loader program which loads ENCODER at high-speed. It has been tested without problems on a real Dragon 32 and under XROAR Dragon 32/64 emulation.
by zephyr
Fri Feb 14, 2014 3:05 pm
Forum: Hints and Tips
Topic: Rescue a program accidentally saved at double speed
Replies: 0
Views: 2451

Rescue a program accidentally saved at double speed

There are two methods which can be used to load a program which has accidentally been saved to cassette while the computer is running in the address dependent (POKE65495,0) double speed mode. Method 1: This method will only work if you have a CoCo or Dragon which runs reliably in true (POKE65497,0) ...
by zephyr
Fri Feb 14, 2014 1:02 pm
Forum: Hints and Tips
Topic: How to run the Dragon at double speed
Replies: 35
Views: 31064

Re: How to run the Dragon at double speed

Did you know that in the 65495 'semifast' poke, the CPU will actually execute *some* operations faster even though it's running in RAM? Semifast poke: It's because when the 6809 executes cycles that don't access memory, the address bus tri-states and is interpreted by the SAM as $FFFF (a ROM access...
by zephyr
Fri Feb 14, 2014 12:30 pm
Forum: Hints and Tips
Topic: How to run the Dragon at double speed
Replies: 35
Views: 31064

Re: How to run the Dragon at double speed

More interesting information posted by John Linville in reply to the previous quote from Sock Master at the CoCo Forums . Semifast poke -- interesting! I'll have to give some thought to understanding that... Regarding the full double speed poke, I actually use that in Fahrfall to get the extra cycle...