There is a copy of the original DragonDOS manual (Introduction to Dragon DOS) in the "Dragon Downloads" section of the archive.
http://archive.worldofdragon.org/archive/index.php
Search found 1474 matches
- Wed Feb 19, 2014 11:18 am
- Forum: Uploads
- Topic: All of my Basic games in one zip
- Replies: 75
- Views: 198055
- Wed Feb 19, 2014 1:29 am
- Forum: Hints and Tips
- Topic: How to run the Dragon at double speed
- Replies: 35
- Views: 31064
Re: How to run the Dragon at double speed
And theoretically, if S were pointing into ROM, the push and pull instructions could trigger it too, but that's not terribly useful... Unless you wanted to do a super-fast ROM to RAM copy. :) 10 ORG $5000 20 ORCC #$50 30 STS <$76 40 LDA #$FF 50 TFR A,DP 60 STA <$D7 70 LDS #$8000 80 L1 STA <$DE 90 P...
- Tue Feb 18, 2014 4:14 pm
- Forum: Hints and Tips
- Topic: How to run the Dragon at double speed
- Replies: 35
- Views: 31064
Re: How to run the Dragon at double speed
And..... If we're going to be writing code that locks step with the screen anyway... You *can* use the 65497 'double speed' poke without causing any junk on the screen at all if you only enable it during the horizontal and vertical borders. Regarding the full double speed poke, I actually use that ...
- Tue Feb 18, 2014 3:52 pm
- Forum: Uploads
- Topic: Audacity 1.2.6
- Replies: 1
- Views: 2072
Audacity 1.2.6
Audacity 1.2.6 for making real audio cassette recordings from uploaded CoCo or Dragon games and programs in wave (.WAV) file format. This is an older version of Audacity for Windows 98/ME/2000/XP. I decided to upload a copy in case it ever becomes unavailable for download from the original site. Au...
- Tue Feb 18, 2014 3:11 pm
- Forum: Uploads
- Topic: All of my Basic games in one zip
- Replies: 75
- Views: 198055
Re: All of my Basic games in one zip
Same here. Thanks, Jim.Gareth_O'Flaherty wrote:Thanks for taking the time to do this. It's very much appreciated. It's great to see games still being ported to the Dragon.
Gareth.
![Smile :)](./images/smilies/icon_e_smile.gif)
- Sun Feb 16, 2014 10:34 pm
- Forum: Uploads
- Topic: Tut's Tomb by Mark Data Products
- Replies: 6
- Views: 3725
Re: Tut's Tomb by Mark Data Products
The attached version includes a small loader program which loads the game from cassette at high-speed. The game now loads on a real Dragon 32/64 in just 71 seconds (original loading time was 2 minutes and 30 seconds). It has been tested without problems on a real Dragon 32 and under XROAR Dragon 32/...
- Sun Feb 16, 2014 4:35 pm
- Forum: Uploads
- Topic: Encoder 09 assembler/disassembler cartridge
- Replies: 4
- Views: 3281
Re: Encoder 09 assembler/disassembler cartridge
The attached cassette version includes a small loader program which loads ENCODER at high-speed. It has been tested without problems on a real Dragon 32 and under XROAR Dragon 32/64 emulation.
- Fri Feb 14, 2014 3:05 pm
- Forum: Hints and Tips
- Topic: Rescue a program accidentally saved at double speed
- Replies: 0
- Views: 2451
Rescue a program accidentally saved at double speed
There are two methods which can be used to load a program which has accidentally been saved to cassette while the computer is running in the address dependent (POKE65495,0) double speed mode. Method 1: This method will only work if you have a CoCo or Dragon which runs reliably in true (POKE65497,0) ...
- Fri Feb 14, 2014 1:02 pm
- Forum: Hints and Tips
- Topic: How to run the Dragon at double speed
- Replies: 35
- Views: 31064
Re: How to run the Dragon at double speed
Did you know that in the 65495 'semifast' poke, the CPU will actually execute *some* operations faster even though it's running in RAM? Semifast poke: It's because when the 6809 executes cycles that don't access memory, the address bus tri-states and is interpreted by the SAM as $FFFF (a ROM access...
- Fri Feb 14, 2014 12:30 pm
- Forum: Hints and Tips
- Topic: How to run the Dragon at double speed
- Replies: 35
- Views: 31064
Re: How to run the Dragon at double speed
More interesting information posted by John Linville in reply to the previous quote from Sock Master at the CoCo Forums . Semifast poke -- interesting! I'll have to give some thought to understanding that... Regarding the full double speed poke, I actually use that in Fahrfall to get the extra cycle...