Search found 1474 matches

by zephyr
Mon Mar 10, 2014 4:08 am
Forum: Hints and Tips
Topic: Flicker
Replies: 4
Views: 4915

Re: Flicker

You need to slow it down with a delay loop. Try the attached example.
by zephyr
Mon Mar 10, 2014 2:09 am
Forum: Uploads
Topic: Hooked by Shards
Replies: 2
Views: 2239

Re: Hooked by Shards

Here is the .CAS file for this game.
by zephyr
Sun Mar 09, 2014 3:19 pm
Forum: Uploads
Topic: AUTO (Program for generating BASIC line numbers)
Replies: 0
Views: 1813

AUTO (Program for generating BASIC line numbers)

The attached program automatically generates BASIC line numbers on a Dragon 32/64 or Tandy TRS-80 Color Computer 1, 2, or 3. The program is written in position independent code and is compatible with RS-DOS. The default loading address is at the highest possible start address of $7F4B (Decimal 32587...
by zephyr
Sat Mar 08, 2014 6:57 pm
Forum: Discuss This Site
Topic: New Member
Replies: 8
Views: 24256

Re: New Member

Welcome to the Dragon forums! :)
Bosco wrote: I was given a Dragon 32 when I was about twelve.
What was the year/month?

Did your Dragon 32 run OK at double speed?
by zephyr
Wed Mar 05, 2014 2:56 pm
Forum: Uploads
Topic: Paged directory display for DragonDOS
Replies: 1
Views: 2429

Paged directory display for DragonDOS

Attached below is a program which gives a paged directory display under DragonDOS versions 1.0, 1.1,1.2, 4.0 and 4.1. The display consists of a clearing of the text screen followed by a display of up to 14 lines (depending on how many files are on the disk) and a pause to wait for the user to press ...
by zephyr
Thu Feb 27, 2014 1:28 pm
Forum: Dragon General
Topic: Saving machine code games to DeltaDOS disk?
Replies: 6
Views: 3358

Re: Saving machine code games to DeltaDOS disk?

sixxie wrote:The manual says it'll only start things from the beginning of the binary. Goes so far as to recommend putting a JMP in as the first instruction...
The JMP idea would be an acceptable compromise for most programs. :)
by zephyr
Thu Feb 27, 2014 1:27 pm
Forum: Dragon General
Topic: Saving machine code games to DeltaDOS disk?
Replies: 6
Views: 3358

Re: Saving machine code games to DeltaDOS disk?

Sarah wrote:Does the LOADM command update the EXEC vector ($009d:009e)?
Yes.
by zephyr
Wed Feb 26, 2014 2:47 pm
Forum: Software Requests
Topic: User guide for DOSPlus by Philip G. Scott
Replies: 12
Views: 11902

User guide for DOSPlus by Philip G. Scott

Does anyone have a copy of the DOSPlus 4.9B (or earlier) user guide by Philip G. Scott?
by zephyr
Wed Feb 26, 2014 1:59 pm
Forum: Hints and Tips
Topic: Disk drives and controllers for the Dragon 32/64
Replies: 14
Views: 17589

Re: Disk drives and controllers for the Dragon 32/64

The following information is also based on my own basic knowledge of the Dragon disk drive systems. I have never owned a DeltaDOS or CumanaDOS disk drive system. Most of what I know about these systems came from reading articles in Dragon User (and other) magazines. It is possible that some of the ...
by zephyr
Tue Feb 25, 2014 7:00 pm
Forum: Dragon General
Topic: Saving machine code games to DeltaDOS disk?
Replies: 6
Views: 3358

Re: Saving machine code games to DeltaDOS disk?

I had already thought about that rather obvious method. But then I thought about having to remember/write down all of the the different EXEC addresses for programs on several floppy disks. :lol: