Search found 1474 matches
- Mon Mar 10, 2014 4:08 am
- Forum: Hints and Tips
- Topic: Flicker
- Replies: 4
- Views: 4915
Re: Flicker
You need to slow it down with a delay loop. Try the attached example.
- Mon Mar 10, 2014 2:09 am
- Forum: Uploads
- Topic: Hooked by Shards
- Replies: 2
- Views: 2239
Re: Hooked by Shards
Here is the .CAS file for this game.
- Sun Mar 09, 2014 3:19 pm
- Forum: Uploads
- Topic: AUTO (Program for generating BASIC line numbers)
- Replies: 0
- Views: 1813
AUTO (Program for generating BASIC line numbers)
The attached program automatically generates BASIC line numbers on a Dragon 32/64 or Tandy TRS-80 Color Computer 1, 2, or 3. The program is written in position independent code and is compatible with RS-DOS. The default loading address is at the highest possible start address of $7F4B (Decimal 32587...
- Sat Mar 08, 2014 6:57 pm
- Forum: Discuss This Site
- Topic: New Member
- Replies: 8
- Views: 24256
Re: New Member
Welcome to the Dragon forums! ![Smile :)](./images/smilies/icon_e_smile.gif)
Did your Dragon 32 run OK at double speed?
![Smile :)](./images/smilies/icon_e_smile.gif)
What was the year/month?Bosco wrote: I was given a Dragon 32 when I was about twelve.
Did your Dragon 32 run OK at double speed?
- Wed Mar 05, 2014 2:56 pm
- Forum: Uploads
- Topic: Paged directory display for DragonDOS
- Replies: 1
- Views: 2429
Paged directory display for DragonDOS
Attached below is a program which gives a paged directory display under DragonDOS versions 1.0, 1.1,1.2, 4.0 and 4.1. The display consists of a clearing of the text screen followed by a display of up to 14 lines (depending on how many files are on the disk) and a pause to wait for the user to press ...
- Thu Feb 27, 2014 1:28 pm
- Forum: Dragon General
- Topic: Saving machine code games to DeltaDOS disk?
- Replies: 6
- Views: 3358
Re: Saving machine code games to DeltaDOS disk?
The JMP idea would be an acceptable compromise for most programs.sixxie wrote:The manual says it'll only start things from the beginning of the binary. Goes so far as to recommend putting a JMP in as the first instruction...
![Smile :)](./images/smilies/icon_e_smile.gif)
- Thu Feb 27, 2014 1:27 pm
- Forum: Dragon General
- Topic: Saving machine code games to DeltaDOS disk?
- Replies: 6
- Views: 3358
Re: Saving machine code games to DeltaDOS disk?
Yes.Sarah wrote:Does the LOADM command update the EXEC vector ($009d:009e)?
- Wed Feb 26, 2014 2:47 pm
- Forum: Software Requests
- Topic: User guide for DOSPlus by Philip G. Scott
- Replies: 12
- Views: 11902
User guide for DOSPlus by Philip G. Scott
Does anyone have a copy of the DOSPlus 4.9B (or earlier) user guide by Philip G. Scott?
- Wed Feb 26, 2014 1:59 pm
- Forum: Hints and Tips
- Topic: Disk drives and controllers for the Dragon 32/64
- Replies: 14
- Views: 17589
Re: Disk drives and controllers for the Dragon 32/64
The following information is also based on my own basic knowledge of the Dragon disk drive systems. I have never owned a DeltaDOS or CumanaDOS disk drive system. Most of what I know about these systems came from reading articles in Dragon User (and other) magazines. It is possible that some of the ...
- Tue Feb 25, 2014 7:00 pm
- Forum: Dragon General
- Topic: Saving machine code games to DeltaDOS disk?
- Replies: 6
- Views: 3358
Re: Saving machine code games to DeltaDOS disk?
I had already thought about that rather obvious method. But then I thought about having to remember/write down all of the the different EXEC addresses for programs on several floppy disks. ![Laughing :lol:](./images/smilies/icon_lol.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)