Search found 1474 matches

by zephyr
Mon Dec 20, 2010 7:48 pm
Forum: Hints and Tips
Topic: The Hitachi 63x09E Processor
Replies: 7
Views: 5804

Re: The Hitachi 63x09E Processor

Thanks Phill. I have been running three 63C09E's, and a 63B09E in Dragon 32's, and 64's for more than twelve months without any problems. They use much less current, and always run super cool.
by zephyr
Sun Dec 19, 2010 9:55 pm
Forum: Hints and Tips
Topic: The Hitachi 63x09E Processor
Replies: 7
Views: 5804

Re: The Hitachi 63x09E Processor

There's Robert Gault's EDTASM6309 patch. EDTASM is for the CoCo, but it wouldn't be difficult to convert it for use on the Dragon. There are also several cross assemblers available. Most of them are included with Roger Taylor's Rainbow IDE . I have attached a good selection of cross assemblers to th...
by zephyr
Sun Dec 19, 2010 3:20 pm
Forum: Hints and Tips
Topic: The Hitachi 63x09E Processor
Replies: 7
Views: 5804

The Hitachi 63x09E Processor

The Hitachi 63x09E is a direct pin-for-pin replacement for the 6809E found in the Dragon 32 and 64. Besides being a CMOS chip, which runs much cooler than the 6809E, the Hitachi 63x09E also contains an enhanced instruction set and additional CPU registers that bring significant performance beyond wh...
by zephyr
Sun Dec 19, 2010 12:58 am
Forum: Hints and Tips
Topic: Dragon 32 USR0x incompatible with Dragon 64
Replies: 3
Views: 4464

Dragon 32 USR0x incompatible with Dragon 64

The Dragon 32 has a bug in the USR routine which causes USR1 to USR9 to be always read as USR0. The work-around is to use USR01-USR09 instead. This bug was fixed for the Dragon 64, but unfortunately USR0x now returns a Syntax Error causing a BASIC incompatiblity. As a result of this, games such as T...
by zephyr
Sun Dec 19, 2010 12:04 am
Forum: Dragon General
Topic: An Hello, and a message about a new Dragon game (2010).
Replies: 22
Views: 22532

Re: An Hello, and a message about a new Dragon game (2010).

It is possible that they plan to make some modifications to the BASIC ROM, but that costs nothing on the Dragon 64, because the ROMs can easily be copied to RAM in 64K (MAP1) mode. The only way a cartridge could possibly be useful, is if it were to add new hardware, like RAM, sound generator chip, e...
by zephyr
Thu Dec 16, 2010 4:47 pm
Forum: Hints and Tips
Topic: Load/Save a machine code program
Replies: 2
Views: 3391

Re: Load/Save a machine code program

Here's the same utility for the Dragon 64, and 64K expanded Dragon 32. These work in exactly the same way, but the main routine is copied to high RAM to avoid being overwritten. Same instructions for use as above, except for the EXEC2630, which is no longer applicable. 0 'PEEKBIN64 V1.0 1 'FOR THE D...
by zephyr
Thu Dec 16, 2010 3:00 pm
Forum: Dragon General
Topic: An Hello, and a message about a new Dragon game (2010).
Replies: 22
Views: 22532

Re: An Hello, and a message about a new Dragon game (2010).

I'm sorry Ciaran, I don't mean to be negative about this, but unless it can be explained to me in great detail, I just can't see how a game can work under XROAR or MESS Dragon 32/64 emulation, and not be usable on a real Dragon.

Regards,
Steve
by zephyr
Thu Dec 16, 2010 2:06 pm
Forum: Dragon General
Topic: An Hello, and a message about a new Dragon game (2010).
Replies: 22
Views: 22532

Re: An Hello, and a message about a new Dragon game (2010).

If that were so, then the program (game) should work on a real Dragon?
by zephyr
Thu Dec 16, 2010 1:52 pm
Forum: Dragon General
Topic: An Hello, and a message about a new Dragon game (2010).
Replies: 22
Views: 22532

Re: An Hello, and a message about a new Dragon game (2010).

Unless Ciaran, or Phill say differently, I can't see that being possible without modification to XROAR or MESS. IMHO, its not possible for any Dragon program running under XROAR or MESS to change the emulated hardware.