Search found 675 matches

by Alastair
Tue Jul 24, 2018 10:45 pm
Forum: Dragon General
Topic: why did the dragon only use green in most of its games?
Replies: 12
Views: 12721

Re: why did the dragon only use green in most of its games?

Also of note is Dragonfire for the CoCo (I'm not sure if it was ever released for the Dragon) which manages to display both PMODE 3 palettes on one screen, thus giving an eight colour 128x192 picture.
by Alastair
Wed Jul 11, 2018 11:10 pm
Forum: Dragon General
Topic: Sick Dragon 32
Replies: 36
Views: 32632

Re: Sick Dragon 32

The way the VDG is soldered in pins 21 - 40 are nice and straight. Pins 1 - 20 are curved quite badly so they are probably under a lot of tension and the heat cycles must have weakened the pin and it fractured although none of the others have failed yet. If you have not already checked the solder c...
by Alastair
Sat Jun 09, 2018 3:24 pm
Forum: Dragon General
Topic: MAME - Speech Synthesis Module
Replies: 5
Views: 5512

Re: MAME - Speech Synthesis Module

It also works if I remove the SBY to CB2 connection so doubt this is correct as CB2 is configured as an output, but not sure where it goes. The Watford Electronics BEEB Speech Synthesiser has a built in speaker, see http://www.computinghistory.org.uk/det/6484/BEEB%20Speech%20Synthesiser/, whereas t...
by Alastair
Sat May 05, 2018 9:06 pm
Forum: Dragon General
Topic: INFOCOM adventure series for the DRAGON64
Replies: 7
Views: 7875

Re: INFOCOM adventure series for the DRAGON64

Thank you, I will have to study the instructions when I have more time (I really appreciate the diagrams and photograph).
by Alastair
Sat May 05, 2018 12:46 am
Forum: Dragon General
Topic: INFOCOM adventure series for the DRAGON64
Replies: 7
Views: 7875

Re: INFOCOM adventure series for the DRAGON64

I am putting together manuals, invisiclues and walkthroughs for every adventure to help users to finish these adventure games. As soon as I have that work completed, I will upload them here. Ahem. There are The Infocom Documentation Project and The Classic Adventures Solution Archive to name but tw...
by Alastair
Fri May 04, 2018 10:46 pm
Forum: Dragon General
Topic: INFOCOM adventure series for the DRAGON64
Replies: 7
Views: 7875

Re: INFOCOM adventure series for the DRAGON64

Pere,
I take my hat off to you. If only I had a Dragon 64.
by Alastair
Thu Mar 29, 2018 10:22 pm
Forum: Dragon General
Topic: XRoar - Windows 10 64-bit
Replies: 17
Views: 12420

Re: XRoar - Windows 10 64-bit

Geirhovland,
does the very latest version of XRoar (xroar-snap-2018-15685-w64 at the time of writing) crash on your system?
by Alastair
Thu Feb 15, 2018 12:33 am
Forum: Discuss This Site
Topic: Hello everyone!
Replies: 7
Views: 12227

Re: Hello everyone!

Hello Daniel and welcome.

For more information about Dragon text adventures be sure to check out The Classic Adventures Solution Archive. (It does not yet list every Dragon text adventure, but I am still adding games whenever I become aware of them.)
by Alastair
Sun Dec 10, 2017 1:03 am
Forum: Dragon General
Topic: XRoar and sound
Replies: 34
Views: 17857

Re: XRoar and sound

Pere,

xroar -ao-format help >> aoformathelp.txt
(or any file name you want)

will create a text file containing the output.
by Alastair
Mon Dec 04, 2017 12:29 am
Forum: Dragon General
Topic: XRoar and sound
Replies: 34
Views: 17857

Re: XRoar and sound

Pere,
in that case it may be that the latest versions of SDL2 do not work properly with either Windows 7 or 64-bit Windows.

And a quick search has revealed this "IMPORTANT FOR DEVS: SDL2 2.0.6's audio breakage in Windows". Ciaran, is this thread any use?