If you will find it useful then go ahead.robcfg wrote:Do you think it's worth to add a new column in the spreadsheet for the walkthroughs/hints/cheats, etc?
Search found 675 matches
- Wed May 29, 2013 10:09 pm
- Forum: Dragon General
- Topic: State of the art of Dragon software preservation
- Replies: 25
- Views: 14257
Re: State of the art of Dragon software preservation
- Wed May 29, 2013 10:05 pm
- Forum: Dragon General
- Topic: Problems with old tape files
- Replies: 7
- Views: 4667
Re: Problems with old tape files
I have some wave files for "Death Mines of Sirus" which come to 112 MiB, zipped they come to 76 MiB, so it is a bit of a reduction.Gardeniapips wrote:Wave files are not very much smaller even if zipped are they?
- Tue May 28, 2013 11:34 pm
- Forum: Dragon General
- Topic: Problems with old tape files
- Replies: 7
- Views: 4667
Re: Problems with old tape files
But please zip the wave file before uploading.sixxie wrote:Edit: actually, others have managed to upload wavs right here...
- Tue May 28, 2013 11:31 pm
- Forum: Dragon General
- Topic: State of the art of Dragon software preservation
- Replies: 25
- Views: 14257
Re: State of the art of Dragon software preservation
By the way, Alastair, I've seen that you wrote several walkthroughs for the Classic Adventure Solution Archive (CASA). I think it would be a nice addition to the wiki pages. Which would be the best? To store your walkthrough in the wiki, or link directly to the CASA pages? I think linking to the CA...
- Tue May 28, 2013 11:28 pm
- Forum: Dragon General
- Topic: State of the art of Dragon software preservation
- Replies: 25
- Views: 14257
Re: State of the art of Dragon software preservation
In theory, anyone with a gmail account can edit the spreadsheet. If you cannot, then I'll update it in the following days. I don't have a Gmail account. Besides, I think it better to discuss corrections such as this in the open rather than altering the spreadsheet myself because this way everyone c...
- Mon May 27, 2013 9:57 pm
- Forum: Dragon General
- Topic: State of the art of Dragon software preservation
- Replies: 25
- Views: 14257
Re: State of the art of Dragon software preservation
Rob, having looked at the current spreadsheet I noticed the following issues: 1. As far as I know Oasis Software's Invader Cube and 3D OXO are the same program. I have a copy of Invader Cube and when run it displays 3D OXO throughout the game. So I assume either Oasis changed the title on the packag...
- Fri May 24, 2013 12:03 am
- Forum: For Sale
- Topic: Dragon 32 Dragon 64 and LOTS of stuff
- Replies: 6
- Views: 7446
Re: Dragon 32 Dragon 64 and LOTS of stuff
Steve, I'm interested in the Dragon 64 and since you replied to Gareth whilst I was composing this message I needn't trouble you about the part asking for disk drives or your location! However I will say that although compiling a list of the cassettes, disks, cartridges, peripherals, and books may i...
- Sat May 18, 2013 10:02 pm
- Forum: Discuss This Site
- Topic: Hi! & sick dragon advice
- Replies: 7
- Views: 7729
Re: Hi! & sick dragon advice
Grobda, in addition to Tormod's modified RAM test, what happens when you type in, LIST, then run the following program (keep pressing any key until the program ends) on your faulty Dragon? If any of this fails, where does it fail? 10 FOR X=0 TO 4 20 PMODE X 30 FOR Y=0 TO 1 40 SCREEN 1,Y 50 IF INKEY$...
- Sat May 11, 2013 10:50 pm
- Forum: Discuss This Site
- Topic: Dragon 32 Sound Extension Module
- Replies: 1
- Views: 3134
Dragon 32 Sound Extension Module
Rob, alongside the top and bottom views of the casing would you also upload a side view of the casing showing the 8-bit ports and jack socket? This must be one of the rarer cartridges made for the Dragon (at any rate I cannot recall reading about it before I saw the eBay listing: and no, I did not b...
- Sun May 05, 2013 10:51 pm
- Forum: Dragon General
- Topic: XRoar, GDB
- Replies: 28
- Views: 17271
Re: XRoar, GDB
Yes, it's a pity. It seems that we will have to wait for a fix in ncurses.