Search found 1665 matches
- Wed Nov 26, 2025 10:57 pm
- Forum: Uploads
- Topic: Flagon Bird
- Replies: 92
- Views: 171963
Re: Flagon Bird
Don't forget to use at least 2 bytes to store the current level in case some goes over level 255... 
- Wed Nov 26, 2025 10:54 pm
- Forum: Dragon General
- Topic: XRoar 1.10 released
- Replies: 4
- Views: 1075
Re: XRoar 1.10 released
Airball sounds very nice and stable both with and without -vo-vsync.
When clicking on another window, minimizing or scrolling through virtual desktops, sound will stop for a moment and come back when MacOS UI animations/transitions are over.
When clicking on another window, minimizing or scrolling through virtual desktops, sound will stop for a moment and come back when MacOS UI animations/transitions are over.
- Fri Nov 21, 2025 1:03 pm
- Forum: Dragon General
- Topic: XRoar 1.10 released
- Replies: 4
- Views: 1075
Re: XRoar 1.10 released
Hi Ciaran! I've just compiled XRoar 1.10 on a M1 MacBook Pro. If I just start XRoar, it defaults to GTK+3 but that yields an empty window and no UI. There appears to be no error while initializing: [module:gtk3/ui] GTK+ 3 UI [module:gtk3/filereq] GTK+ 3 file requester [sdl/joystick] no devices found...
- Mon Nov 17, 2025 9:04 pm
- Forum: Uploads
- Topic: Flagon Bird
- Replies: 92
- Views: 171963
Re: Flagon Bird
It was 254!
And it's a pity he didn't do a couple more as it would have been fun to see if there was any glitch when the value got to 256...
And it's a pity he didn't do a couple more as it would have been fun to see if there was any glitch when the value got to 256...
- Sat Nov 15, 2025 9:54 pm
- Forum: Uploads
- Topic: Flagon Bird
- Replies: 92
- Views: 171963
Re: Flagon Bird
I have a video of a friend of mine reaching 254 on an event in Madrid some years ago! 
- Wed Nov 12, 2025 11:12 pm
- Forum: Uploads
- Topic: Asteroids (Allan Turvey)
- Replies: 6
- Views: 2475
Re: Asteroids (Allan Turvey)
I'll test it during the weekend, thank you very much!
- Wed Nov 12, 2025 9:44 pm
- Forum: Uploads
- Topic: Asteroids (Allan Turvey)
- Replies: 6
- Views: 2475
Re: Asteroids (Allan Turvey)
Hi Pere!
The ports are $fefe and $feff for the JCB Microsystems sound extension module.
https://archive.worldofdragon.org/image ... _Small.jpg
The ports are $fefe and $feff for the JCB Microsystems sound extension module.
https://archive.worldofdragon.org/image ... _Small.jpg
- Tue Nov 11, 2025 10:31 pm
- Forum: Uploads
- Topic: Asteroids (Allan Turvey)
- Replies: 6
- Views: 2475
Re: Asteroids (Allan Turvey)
Hi Pere,
Very nice work!
In which address is the AY chip mapped? Would it work with the JCB Sound Extension Module?
Cheers,
Rob
Very nice work!
In which address is the AY chip mapped? Would it work with the JCB Sound Extension Module?
Cheers,
Rob
- Wed Oct 29, 2025 12:12 am
- Forum: Dragon General
- Topic: Invader's Revenge reverse-engineering
- Replies: 7
- Views: 5442
Re: Invader's Revenge reverse-engineering
Hi Ben,
Thank you for the nice explanation of your setup!
Isn't programming a fragile collection of scripts?
I'll be taking a look and see if I manage to generate some good looking html like yours.
Cheers,
Rob
Thank you for the nice explanation of your setup!
Isn't programming a fragile collection of scripts?
I'll be taking a look and see if I manage to generate some good looking html like yours.
Cheers,
Rob
- Thu Oct 16, 2025 11:28 am
- Forum: Dragon General
- Topic: Invader's Revenge reverse-engineering
- Replies: 7
- Views: 5442
Re: Invader's Revenge reverse-engineering
Hi Ben, welcome to the Dragon Archive!
You've done a remarkable job with the reverse engineering of Invader's Revenge. I like specially the comments, the different coloured blocks and how you show the embedded graphics.
How do you create such visualization?
Cheers,
Rob
You've done a remarkable job with the reverse engineering of Invader's Revenge. I like specially the comments, the different coloured blocks and how you show the embedded graphics.
How do you create such visualization?
Cheers,
Rob