Search found 239 matches

by snarkhunter
Fri Feb 26, 2021 8:11 am
Forum: Dragon Hardware
Topic: Experimental Blitter
Replies: 8
Views: 223

Re: Experimental Blitter

That sure is amazing.
Now, when is the famous "Sword of Sodragon" game due to be released?! :mrgreen:
by snarkhunter
Thu Dec 10, 2020 9:21 am
Forum: Software Requests
Topic: Attic find - 70 or so cassettes
Replies: 8
Views: 1446

Re: Attic find - 70 or so cassettes

johnha wrote: Wed Dec 02, 2020 8:46 pm EDIT: Corrected a couple of tpyos
… All but one, I see! :mrgreen:
by snarkhunter
Tue Dec 08, 2020 1:44 pm
Forum: Software Requests
Topic: Text Adventure Creator Program - was there one?
Replies: 33
Views: 5051

Re: Text Adventure Creator Program - was there one?

When I can access my personal computer (I'm currently working from home, so I have both PCs trade places and I usually do so on week-ends), I will be able to retrieve the ".vdk" that holds the source code for the adventure game I had written, back in 1986 (… I even think there was a short note about...
by snarkhunter
Mon Dec 07, 2020 3:47 pm
Forum: Software Requests
Topic: Text Adventure Creator Program - was there one?
Replies: 33
Views: 5051

Re: Text Adventure Creator Program - was there one?

Fascinating insight (and so obvious one you've thought about it). Yes, I can say I really spent a lot of time considering things before tackling the actual programming. But the strangest thing here is… that this was about 36 years ago and I still remember it! I guess it is because I spent so much t...
by snarkhunter
Mon Dec 07, 2020 11:29 am
Forum: Software Requests
Topic: Text Adventure Creator Program - was there one?
Replies: 33
Views: 5051

Re: Text Adventure Creator Program - was there one?

"How to manage objects in an adventure game written in BASIC?" Once again, this is achieved through arrays. Say your game has: . 99 locations (variable LO=99) . 50 objects (variable IT=50) You would need 3 arrays to store the needed information for all your objects: . array IL for the location item...
by snarkhunter
Mon Dec 07, 2020 10:03 am
Forum: Software Requests
Topic: Text Adventure Creator Program - was there one?
Replies: 33
Views: 5051

Re: Text Adventure Creator Program - was there one?

During my attic find I also found a BASIC printout of Flipper (Othello/Reversi clone). I've always been intrigued with the AI needed for a game like that - when I get a chance I might try to analyse it. The computer AI was pretty good - it beat my handheld Othello computer back in the day. Hello Jo...
by snarkhunter
Fri Nov 27, 2020 1:25 pm
Forum: Software Requests
Topic: Text Adventure Creator Program - was there one?
Replies: 33
Views: 5051

Re: Text Adventure Creator Program - was there one?

… It was just that there was useless code there: 440 IF OL(J)<>CP THEN 460 :ELSE 450 450 PRINT OJ$(J) 460 NEXT J From the moment OL(J)=CP , Line 450 will be executed. No need to make any explicit reference to the following line (450). ELSE is only an optional statement in "IF" instructions. And I'm ...
by snarkhunter
Fri Nov 27, 2020 7:54 am
Forum: Software Requests
Topic: Text Adventure Creator Program - was there one?
Replies: 33
Views: 5051

Re: Text Adventure Creator Program - was there one?

… From "Devil's Island":

440 IF OL(J)<>CP THEN 460 :ELSE 450
450 PRINT OJ$(J)
460 NEXT J

… Wow! That really feels like programming from a true master! :mrgreen:
by snarkhunter
Mon Nov 23, 2020 2:41 pm
Forum: Software Requests
Topic: Text Adventure Creator Program - was there one?
Replies: 33
Views: 5051

Re: Text Adventure Creator Program - was there one?

The early adventure games from Dragon Data were written in BASIC, as were the Salamander Software ones. Some were generated as machine-code files, such as Adventure International's/Scott Adams'. Many BASIC adventure games were created in "tokenised" BASIC and might be not so easy to read because a l...
by snarkhunter
Mon Nov 23, 2020 9:48 am
Forum: Software Requests
Topic: Text Adventure Creator Program - was there one?
Replies: 33
Views: 5051

Re: Text Adventure Creator Program - was there one?

The only other way of doing it would be to break into Colossal Cave Adventure and get a glimpse of the listing, that woud involve more knowledge than I have though. … And that would only be possible if the game was written in BASIC. But I Believe such tools generate kind of assembly code (or pseudo...