Search found 242 matches

by snarkhunter
Sun Nov 10, 2024 10:13 pm
Forum: Dragon General
Topic: A.K. Dewdney in "Dragon User"
Replies: 5
Views: 41714

A.K. Dewdney in "Dragon User"

Hello all, It's been a long time since I last posted here. I'm searching for a "memory refresher": Does anyone happen to know or remember in which issue of "Dragon User" there once was an article or a piece of software by A.K. Dewdney, please? I'm almost certain there once was one but I just do not ...
by snarkhunter
Wed Jun 23, 2021 3:28 pm
Forum: Dragon General
Topic: Dragon 32 game
Replies: 3
Views: 12919

Re: Dragon 32 game

i can only make a guess without more information... RPG style game... Juxtaposition - Barons of Ceti V Return Of The Ring The Ring of Darkness There were only Barons in the former (each one a different color). As of the latter two, the player would only meet kings and princesses - and jesters! - in...
by snarkhunter
Wed Jun 23, 2021 3:25 pm
Forum: Dragon Hardware
Topic: 6809/6809E compatibility
Replies: 9
Views: 18727

Re: 6809/6809E compatibility

Hello,

According to Wikipedia, the "E" version of both processors "needs an external clock generator" (which was an internal feature of the standard version).

https://en.wikipedia.org/wiki/Motorola_6809#6809

Is this what you were looking for?
by snarkhunter
Fri Feb 26, 2021 8:11 am
Forum: Dragon Hardware
Topic: Experimental Blitter
Replies: 10
Views: 80572

Re: Experimental Blitter

That sure is amazing.
Now, when is the famous "Sword of Sodragon" game due to be released?! :mrgreen:
by snarkhunter
Thu Dec 10, 2020 9:21 am
Forum: Software Requests
Topic: Attic find - 70 or so cassettes
Replies: 8
Views: 73502

Re: Attic find - 70 or so cassettes

johnha wrote: Wed Dec 02, 2020 8:46 pm EDIT: Corrected a couple of tpyos
… All but one, I see! :mrgreen:
by snarkhunter
Tue Dec 08, 2020 1:44 pm
Forum: Software Requests
Topic: Text Adventure Creator Program - was there one?
Replies: 33
Views: 244161

Re: Text Adventure Creator Program - was there one?

When I can access my personal computer (I'm currently working from home, so I have both PCs trade places and I usually do so on week-ends), I will be able to retrieve the ".vdk" that holds the source code for the adventure game I had written, back in 1986 (… I even think there was a short note about...
by snarkhunter
Mon Dec 07, 2020 3:47 pm
Forum: Software Requests
Topic: Text Adventure Creator Program - was there one?
Replies: 33
Views: 244161

Re: Text Adventure Creator Program - was there one?

Fascinating insight (and so obvious one you've thought about it). Yes, I can say I really spent a lot of time considering things before tackling the actual programming. But the strangest thing here is… that this was about 36 years ago and I still remember it! I guess it is because I spent so much t...
by snarkhunter
Mon Dec 07, 2020 11:29 am
Forum: Software Requests
Topic: Text Adventure Creator Program - was there one?
Replies: 33
Views: 244161

Re: Text Adventure Creator Program - was there one?

"How to manage objects in an adventure game written in BASIC?" Once again, this is achieved through arrays. Say your game has: . 99 locations (variable LO=99) . 50 objects (variable IT=50) You would need 3 arrays to store the needed information for all your objects: . array IL for the location item...
by snarkhunter
Mon Dec 07, 2020 10:03 am
Forum: Software Requests
Topic: Text Adventure Creator Program - was there one?
Replies: 33
Views: 244161

Re: Text Adventure Creator Program - was there one?

During my attic find I also found a BASIC printout of Flipper (Othello/Reversi clone). I've always been intrigued with the AI needed for a game like that - when I get a chance I might try to analyse it. The computer AI was pretty good - it beat my handheld Othello computer back in the day. Hello Jo...
by snarkhunter
Fri Nov 27, 2020 1:25 pm
Forum: Software Requests
Topic: Text Adventure Creator Program - was there one?
Replies: 33
Views: 244161

Re: Text Adventure Creator Program - was there one?

… It was just that there was useless code there: 440 IF OL(J)<>CP THEN 460 :ELSE 450 450 PRINT OJ$(J) 460 NEXT J From the moment OL(J)=CP , Line 450 will be executed. No need to make any explicit reference to the following line (450). ELSE is only an optional statement in "IF" instructions. And I'm ...