Search found 62 matches

by jmk
Thu Jul 26, 2018 11:22 pm
Forum: Dragon General
Topic: Anyone interested in converting AGD to the Dragon/CoCo?
Replies: 69
Views: 68032

Re: Anyone interested in converting AGD to the Dragon/CoCo?

Hi, Pere.

It's nice to see it progressing. I hope you manage to finish it and we get lots of games!
by jmk
Wed Jun 27, 2018 6:50 pm
Forum: Dragon General
Topic: Anyone interested in converting AGD to the Dragon/CoCo?
Replies: 69
Views: 68032

Re: Anyone interested in converting AGD to the Dragon/CoCo?

The sprites take a lot of space because for every sprite, 4 images are stored which are all preshifted images of the previous image by 2 pixels. I see. That might be optimisable or, maybe, use 128x96 4 colour mode to save a few K. On the Atom I have 34KB free and I must say that 90% of the games fi...
by jmk
Wed Jun 27, 2018 2:09 am
Forum: Dragon General
Topic: Anyone interested in converting AGD to the Dragon/CoCo?
Replies: 69
Views: 68032

Re: Anyone interested in converting AGD to the Dragon/CoCo?

I had a quick look at the Z80 code, using "apulia" (Apulija-13). Excluding data, there's 5,805 bytes of engine code and 2,378 bytes of game-generated code. Total output: ~32K, which appears to exclude the screen memory, some upper memory buffers and the ROM call to read the keys. Clearly, this game ...
by jmk
Mon Jun 25, 2018 7:21 pm
Forum: Dragon General
Topic: Anyone interested in converting AGD to the Dragon/CoCo?
Replies: 69
Views: 68032

Re: Anyone interested in converting AGD to the Dragon/CoCo?

It's amazing how many more AGD games have been developed since I started this thread! Some of them would be great to have on the Dragon/CoCo.
by jmk
Tue Jan 30, 2018 11:17 pm
Forum: For Sale
Topic: ZX Spectrum Next (Kickstarter)
Replies: 8
Views: 11164

Re: ZX Spectrum Next (Kickstarter)

Rick Dickinson has done an outstanding job on the Spectrum Next case design. What's inside it though? Is it an FPGA? Also I gather they've added new graphics modes etc.? It's an FPGA - "a bit bigger than the Uno's". It's a bit hard to keep track of the specs, but here's a reasonably up-to-date link...
by jmk
Wed Oct 25, 2017 7:07 pm
Forum: Dragon General
Topic: New Game for the CoCo/Dragon: TIBURON (SHARK)
Replies: 18
Views: 15883

Re: New Game for the Dragon: TIBURON (SHARK)

Hi, Pere.

Nice work! It's always good to see a new production on the Dragon.
by jmk
Thu Jul 06, 2017 2:37 am
Forum: Dragon General
Topic: Dunjunz FINAL - with source!
Replies: 24
Views: 13417

Re: Dunjunz - with source!

The new easy mode is very welcome indeed! The key colours, especially, make exploring much easier. I've now made it to level 6! I haven't had a chance to try it on real hardware yet, I will do so in the next few days. In the meantime, I would point out that the main colour of a baddy is different if...
by jmk
Sat Jul 01, 2017 11:11 pm
Forum: Dragon General
Topic: Display issue
Replies: 15
Views: 10212

Re: Display issue

This is a bit of a long shot, but I once tried to drive a CoCo using a PSU with a lower voltage, which resulted in the screen output being pretty weak (also, it couldn't operate the tape motor).

Perhaps the PSU output voltages should be checked?
by jmk
Mon Jun 26, 2017 11:57 pm
Forum: Dragon General
Topic: Dunjunz FINAL - with source!
Replies: 24
Views: 13417

Re: Dunjunz beta1

I've tested it on a real CoCo 2 (PAL) and, wow, is this game hard! I've made it to level 4 now. Using a non-self-centring joystick is mega-tough. Diagonals are very awkward, you spend a lot of time stuck against the wall while trying to move the joystick to a useful position. You can't fire while "s...
by jmk
Fri Jun 23, 2017 1:36 am
Forum: Dragon General
Topic: Dunjunz FINAL - with source!
Replies: 24
Views: 13417

Re: Dunjunz beta1

I'm impressed, it's a good conversion with nice presentation! It's quite fast. I find it quite hard to play, as a single player game, but that is to be expected. I shall try copying it onto my MicroSD Drive Pak and then try to run it on my CoCo 2 with various joysticks (if the loader is compatible w...