Here's an upload in dragon format of my latest programming efforts for the CocoCoding 2013 contest. It's a simulation of the Scrabble. For instructions, see my Blog:
http://jimgerrie.blogspot.ca/2013/03/sc ... -beta.html
Feedback on it and Pipe Frenzy and Tunnel Jumper are most welcome.
Search found 146 matches
- Mon Mar 25, 2013 3:16 am
- Forum: Uploads
- Topic: Pipe Frenzy and Tunnel Jumper by Jim Gerrie
- Replies: 11
- Views: 6488
- Thu Mar 21, 2013 11:45 am
- Forum: Uploads
- Topic: Pipe Frenzy and Tunnel Jumper by Jim Gerrie
- Replies: 11
- Views: 6488
Re: Pipe Frenzy and Tunnel Jumper by Jim Gerrie
Thanks very much.zephyr wrote:The ROMs are here.jgerrie wrote:I'll track down the roms and get it up and running as a Coco.
- Wed Mar 13, 2013 1:52 am
- Forum: Uploads
- Topic: Pipe Frenzy and Tunnel Jumper by Jim Gerrie
- Replies: 11
- Views: 6488
Re: Pipe Frenzy and Tunnel Jumper by Jim Gerrie
Ah yes. Forgot XRoar emulates the Coco too. I'll track down the roms and get it up and running as a Coco. Thanks. I also noticed somewhere that someone has a DSi version of Xroar. Any idea how to get that one running? I have a DSi but don't know how you can get executables to run on it. Anyway, here...
- Tue Mar 12, 2013 3:40 am
- Forum: Uploads
- Topic: Pipe Frenzy and Tunnel Jumper by Jim Gerrie
- Replies: 11
- Views: 6488
Re: Pipe Frenzy and Tunnel Jumper by Jim Gerrie
Calling INKEY doesn't reset PEEK(135). In fact it prevents that peek location (last key pressed) from containing anything. So it doesn't work for my ONGOSUB key input routine based on key lookup table stored in an array. It does reset the rollover table locations, but then you would have to use sepa...
- Sun Mar 10, 2013 5:28 am
- Forum: Uploads
- Topic: Pipe Frenzy and Tunnel Jumper by Jim Gerrie
- Replies: 11
- Views: 6488
Re: Pipe Frenzy and Tunnel Jumper by Jim Gerrie
I've sent a zip to the Retrospectiva organizers with a bunch of .cas files containing slightly tweaked versions of my programs for the Dragon. Programs of mine that used the keyboard rollover table had a small routine for later versions of the Coco2 that needed the keyboard rollover table to re-poke...
- Fri Mar 08, 2013 7:53 pm
- Forum: Uploads
- Topic: Pitman by Yutaka Isokawa
- Replies: 4
- Views: 3213
Re: Pitman by Yutaka Isokawa
There's an updated version of Pitman with proper game save and disk features added, as well as proper intro screen. Ive also created two new programs "Pipe Frenzy" and "Tunnel Jumper" for the Coco Coding programming contest. For these and other new programs see the "JGGAMES5.DSK" at: http://www3.ns....
- Fri Jan 25, 2013 1:21 am
- Forum: Dragon General
- Topic: Retrospectiva Competition
- Replies: 22
- Views: 14225
Re: Retrospectiva Competition
Thanks Sixxie and Zephyr. That clears up a lot. My Coco 2 was a late model Coco 2 (it has lowercase capable VDG). It sounds like it manifests this short lived modification. I changed my routines to poke all the rollover locations with 255s before peeking them, which seems to have solved the problem....
- Thu Jan 24, 2013 5:17 am
- Forum: Dragon General
- Topic: Retrospectiva Competition
- Replies: 22
- Views: 14225
Re: Retrospectiva Competition
I have just submitted a new version of JGGAMES4.DSK with all my entries to the Retrospectiva competition contest organizer. I have been working on all of them to make sure the key scan routine, which uses the key rollover table (peeks 338-345), is compatible with the coco 2. For some reason this rou...
- Wed Jan 23, 2013 2:46 pm
- Forum: Dragon General
- Topic: Retrospectiva Competition
- Replies: 22
- Views: 14225
Re: Retrospectiva Competition
Yes, there's a version of Pipe Frenzy on the JGGAMES5.DSK. However, it is still a bit of a work in progress. There are several problems with game play and compatibility across all the Coco models that I'm working on. See my blog for updates. I'll be releasing a new version of it soon. Blog: http://j...
- Wed Jan 16, 2013 4:28 pm
- Forum: Dragon General
- Topic: Retrospectiva Competition
- Replies: 22
- Views: 14225
Re: Retrospectiva Competition
I've submitted a set of programs I originally made for the TRS-80 MC-10, and have now ported them also to the Coco and Dragon. See the Retrospectiva game competition site to download: http://rsp.retrocomputacion.com/games-jim-gerrie-ports-4-of-his-games-to-the-tandy-coco/ I've also have now made Coc...