Search found 1677 matches
- Sun Dec 18, 2016 10:32 pm
- Forum: Dragon General
- Topic: ROTATING IMAGES PMODE3
- Replies: 15
- Views: 8395
ROTATING IMAGES PMODE3
Hello, I am sure that most of us do know the incredible "rotozoom" created by Simon Jonassen for different computers. When I saw it, I contacted him and he kindly showed me how it worked, great master! I wanted to rotate an actual Pmode3 image, so he pointed me to a web where one can find all of the...
- Sat Dec 17, 2016 12:39 pm
- Forum: Dragon General
- Topic: The Hobbit ported to the Dragon64k - DOS - ENDED!
- Replies: 30
- Views: 20336
Re: The Hobbit ported to the Dragon64k - DOS - ENDED!
Hi Pere! Well, better late than never, I thought I must have a go at this wonderful conversion! But alas, I seem to be falling at the first hurdle. I do the following: SDRIVE 1,"HOBBIT.VDK" BANK 0,R (because my Dosplus is in bank 0) RUN "H1.BIN" I get the splash screens, but it just seems to sit at...
- Thu Dec 01, 2016 3:05 pm
- Forum: Software Requests
- Topic: Gordon Bennet - Quickbeam
- Replies: 7
- Views: 8063
Re: Gordon Bennet - Quickbeam
Hi Roberto Carlos,
great job!
thanks for sharing both files.
And you're right, that one is damn difficult, it looks like Jet Set Willy (to me), at least the first stage ...
cheers
pere
great job!
thanks for sharing both files.
And you're right, that one is damn difficult, it looks like Jet Set Willy (to me), at least the first stage ...
cheers
pere
- Tue Nov 15, 2016 5:10 pm
- Forum: Dragon General
- Topic: Japanese Arcade Joystick Adapter
- Replies: 18
- Views: 11909
Re: Japanese Arcade Joystick Adapter
I think it should not damage anything.
The +5V comes to the joysticks through a 100 ohm resistor
This means that max 5V/0.1k = 50mA would be drained
And power comsumption would be 100*0,05^2 = 0.25 so a simple 1/4W resistor should do
and this is the kind of resistor mounted in a D32-D64
cheers
pere
The +5V comes to the joysticks through a 100 ohm resistor
This means that max 5V/0.1k = 50mA would be drained
And power comsumption would be 100*0,05^2 = 0.25 so a simple 1/4W resistor should do
and this is the kind of resistor mounted in a D32-D64
cheers
pere
- Sun Nov 13, 2016 12:15 am
- Forum: Hints and Tips
- Topic: Radio Shack Network 2
- Replies: 1
- Views: 3164
Re: Radio Shack Network 2
Hello,
it seems that Network 2 is / works the same way the Network 1 did.
Is there anyone with info about Radio Shack Network 1 controller?
thanks in advance
pere
it seems that Network 2 is / works the same way the Network 1 did.
Is there anyone with info about Radio Shack Network 1 controller?
thanks in advance
pere
- Thu Nov 10, 2016 6:07 pm
- Forum: Hints and Tips
- Topic: Radio Shack Network 2
- Replies: 1
- Views: 3164
Radio Shack Network 2
Hello, I know this item is CoCo related, but it can be used with some Dragons, as we can use the Multi-Pack and other CoCo devices too. The problem is that I have found info about Network1 and Network 3, but much to my surprise I have found nothing at all about network 2 I will appreciate if anyone ...
- Sun Nov 06, 2016 10:01 pm
- Forum: Discuss This Site
- Topic: Hi all
- Replies: 4
- Views: 7209
Re: Hi all
Hola Miguel,
bienvenido a este grupo!
Aquí encontrarás montañas de información y compañeros con altísimos
conocimientos sobre nuestros dragones.
saludos
pere
bienvenido a este grupo!
Aquí encontrarás montañas de información y compañeros con altísimos
conocimientos sobre nuestros dragones.
saludos
pere
- Tue Nov 01, 2016 5:01 pm
- Forum: Hints and Tips
- Topic: Scrolling Graphics Questions
- Replies: 22
- Views: 17247
Re: Scrolling Graphics Questions
Hi Stew,
great idea, better do it as soon as possible than waiting for the final part, wondeful indeed!
Will give it a try ...
thanks a lot
cheers
pere
great idea, better do it as soon as possible than waiting for the final part, wondeful indeed!
Will give it a try ...
thanks a lot
cheers
pere
- Tue Nov 01, 2016 12:28 pm
- Forum: Hints and Tips
- Topic: Scrolling Graphics Questions
- Replies: 22
- Views: 17247
Re: Scrolling Graphics Questions
I think you can get most of the 7% improvement without having a huge program, if you copied for example 128 or 256 bytes per loop. Hi Stew, I have tested with 4x32 = 128 and the speed gain is not visible on screen. The 'con' of this method is that as I need to scroll the whole screen except for a l...
- Sun Oct 30, 2016 1:06 pm
- Forum: Hints and Tips
- Topic: Scrolling Graphics Questions
- Replies: 22
- Views: 17247
Re: Scrolling Graphics Questions
Hi Stew,
thanks a bunch!
That's a lot of info to process
I have downloaded the files but I have not yet looked at them.
I assume the code could be a 'special' routine you uploaded many time ago
that copied any number of bytes from a pointer to another ...
cheers
pere
thanks a bunch!
That's a lot of info to process
![Cool 8-)](./images/smilies/icon_cool.gif)
I have downloaded the files but I have not yet looked at them.
I assume the code could be a 'special' routine you uploaded many time ago
that copied any number of bytes from a pointer to another ...
cheers
pere