Search found 1677 matches

by pser1
Mon Apr 03, 2017 3:13 pm
Forum: Dragon General
Topic: Stackblast copying
Replies: 10
Views: 5192

Re: Stackblast copying

Hello Stew,
- With your one LEAS per line, I think there's enough time to copy 160 lines.
In fact I am using 4 x LEAS for every screen line because I am moving that pointer
after every 8 bytes copy
Is there any way to reduce that without reworking the source data?
thanks in advance
pere
by pser1
Mon Apr 03, 2017 2:17 pm
Forum: Dragon General
Topic: Stackblast copying
Replies: 10
Views: 5192

Re: Stackblast copying

Hi Stew and Steve, Thanks a bunch for your ideas, they are really great! As I have said, I have no problems moving the main character and it changes location very often and, by now, Dragon DOS seems to be fast enough loading every screen. I was thinking that maybe the last screen should appear one-s...
by pser1
Mon Apr 03, 2017 11:58 am
Forum: Dragon General
Topic: Stackblast copying
Replies: 10
Views: 5192

Re: Stackblast copying

Hi, thanks a lot for these ideas, Steve. In fact I have no problems updating the screen while moving the main character, I was just trying to load a whole screen from disk and show it the next frame. Unfortunately I have only 6k RAM free where I could load that partial screen (256x156) and thought t...
by pser1
Sun Apr 02, 2017 9:40 pm
Forum: Dragon General
Topic: Stackblast copying
Replies: 10
Views: 5192

Stackblast copying

I have been tinkering with the idea of copying a graphic screen while the RAM is not accesible to the VDG (after the end of each frame) and so, I have coded this small routine, but the cycle counting that I get is far too big to do that ... The cycles count obtained is that one: - intro part = 40 cy...
by pser1
Sat Mar 25, 2017 9:52 am
Forum: Uploads
Topic: Dragon Magazine by Dragonfire Services
Replies: 1
Views: 2561

Re: Dragon Magazine by Dragonfire Services

Hello Robert,
again, thanks for sharing!
I saw announced there the 'new' game ROTABB by Stewart Orchard
Have a nice weekend
cheers
pere
by pser1
Wed Mar 22, 2017 5:25 pm
Forum: Uploads
Topic: Dragon Logic magazine number 12 (last one)
Replies: 10
Views: 7414

Re: Dragon Logic magazine number 12 (last one)

Issue 6 uploaded! On my side, there's only Issue 3 remaining to be scanned. If anyone has issues 1,2,4,5 or 7, please scan them or contact me so I can borrow them for scanning. Cheers, Rob I have read the last ones you have uploaded and for sure we *NEED* the old ones, they contain info and code ab...
by pser1
Wed Mar 22, 2017 4:19 pm
Forum: Uploads
Topic: Dragon Logic magazine number 12 (last one)
Replies: 10
Views: 7414

Re: Dragon Logic magazine number 12 (last one)

Hi Robert,
thanks a lot for this tedious work!
Hope you recover very soon

cheers
pere
by pser1
Sun Mar 12, 2017 5:11 pm
Forum: Dragon General
Topic: The Hobbit ported to the Dragon64k - DOS - ENDED!
Replies: 30
Views: 20335

Re: The Hobbit ported to the Dragon64k - DOS - ENDED!

Just one question, How did you make the DOS calls? If you correctly used the jump table at the beginning of the DOS ROM, then this should work on the DragonMMC's DOS emulation. Cheers. Phill. Hi Phill There are quite a lot of calls due to the program compatibility with CoCo2-3 and Dragon64 IIRC onl...
by pser1
Wed Mar 08, 2017 5:56 pm
Forum: Dragon General
Topic: A DOSPlus Extender for Drivewire & CoCo-SDC
Replies: 110
Views: 133710

Re: A DOSPlus Extender for Drivewire & CoCo-SDC

Something must be wrong. I've an ordinary CoCoSDC and not only one normal sd card fits into the slot. Only the thin MMC SD fits and make "click". What da hell? Crap ... There's a normal "SD Card Module" on this CoCoSDC ... i'm really confused. The seller bought this one from Ed. It is very strange ...
by pser1
Wed Mar 08, 2017 5:44 pm
Forum: Discuss This Site
Topic: Hi from Bavaria ...
Replies: 1
Views: 5560

Re: Hi from Bavaria ...

Hi Tom,
I forgot to answer, sorry
Welcome to the group.
What a nice collection you have!
cheers
pere