Search found 1677 matches

by pser1
Tue May 02, 2017 2:03 pm
Forum: Dragon General
Topic: IRQ issues
Replies: 14
Views: 9961

Re: IRQ issues

Hello, I have been testing (roughly) the timing of these HS on XRoar emulation (D32 and D64) and with my real Dragons D32 and D64 The results are the same for each machine, so @Ciaran Congratulations for your impressive XRoar that really mimics both machines :shock: Surprisingly, testing on MAME178,...
by pser1
Mon May 01, 2017 5:08 pm
Forum: Dragon General
Topic: Drivewire?
Replies: 2
Views: 2167

Re: Drivewire?

I keep hearing about something called drivewire in relation to the dragon 32, but I'm slightly confused and getting conflicting information, I have a few questions: Does using drivewire require replacing the ROM or using a cartridge? No cartridge needed (for a Dragon 64) but on a Dragon32, in order...
by pser1
Sun Apr 30, 2017 6:14 pm
Forum: Uploads
Topic: Dragon's Teeth and Statacom Dragon News
Replies: 32
Views: 20807

Re: Dragon's Teeth and Statacom Dragon News

Hello Roberto Carlos,
thanks a lot for your hard work in converting these scanned images into searchable pdf documents!

cheers
pere
by pser1
Thu Apr 27, 2017 12:15 pm
Forum: Dragon General
Topic: Tandy Deluxe Joystick Adapter?
Replies: 2
Views: 2637

Re: Tandy Deluxe Joystick Adapter?

Hi, just get the needed plugs and some wires. A 6 pin female for the deLuxe and a 5 pin male for the Dragon. You have to connect both CoCo buttons together. So, just link the central pin (num 6) from deLuxe port to the std button pin (num 4) Seen from the solder view of the female for the deLuxe joy...
by pser1
Thu Apr 27, 2017 9:29 am
Forum: Uploads
Topic: Dragon's Teeth and Statacom Dragon News
Replies: 32
Views: 20807

Re: Dragon's Teeth and Statacom Dragon News

OK, will do
kind regards
pere
by pser1
Thu Apr 27, 2017 9:06 am
Forum: Uploads
Topic: Dragon's Teeth and Statacom Dragon News
Replies: 32
Views: 20807

Re: Dragon's Teeth and Statacom Dragon News

Hi, Roberto I was wrong telling the numbers (issues) for that magazine, sorry. I have found among my Dragon docs those numbers: 1-2-3-5 which are not in your list! So, I will scan them and upload here, that way we will end up with numbers 1 to 10. Don't know if they published more issues ... (?) che...
by pser1
Wed Apr 26, 2017 10:49 pm
Forum: Uploads
Topic: Dragon's Teeth and Statacom Dragon News
Replies: 32
Views: 20807

Re: Dragon's Teeth and Statacom Dragon News

IIRC by now we have Dragon's Teeth issues number 06-08-10-11-12, right?

regards
pere
by pser1
Wed Apr 26, 2017 11:13 am
Forum: Uploads
Topic: Dragon's Teeth and Statacom Dragon News
Replies: 32
Views: 20807

Re: Dragon's Teeth and Statacom Dragon News

Hi Roberto,
thanks a lot for sharing these issues.
It is very entertaining reading them!

cheers
pere
by pser1
Mon Apr 03, 2017 10:29 pm
Forum: Dragon General
Topic: Stackblast copying
Replies: 10
Views: 5192

Re: Stackblast copying

Hi Stew, it works flawlessly! I have changed the +8 from one pointer to the other, it was a mistake of course. I have been forced to save the contents of $ff01-03-21-23 to ensure everything 'still' works alright when the stackblast ends ans returns to the main loop There is no sign of the copy on th...
by pser1
Mon Apr 03, 2017 8:57 pm
Forum: Dragon General
Topic: Stackblast copying
Replies: 10
Views: 5192

Re: Stackblast copying

Hi Stew, this is an excellent lesson / solution about the problem I was trying to solve! As this should be almost the last screen of the game, it is not important the values that arrived to the blastcopy routine for the irq's (ff01-03-21-23) So maybe the code could be something like this ... cheers ...