Search found 1677 matches

by pser1
Wed Mar 22, 2023 11:51 pm
Forum: Dragon General
Topic: Dragon-compatible CoCo games by Inufuto
Replies: 9
Views: 15664

Re: Dragon-compatible CoCo games by Inufuto

Hi, I have these 13 games already modified to work on the Dragon. As they put the graphics as low as possible, that makes the DOS crash, so I have aded the DosMate and that way they can be played from disk without issues. Have tried all of them and do work well. Just a question ... What would be bet...
by pser1
Wed Mar 22, 2023 6:35 pm
Forum: Hints and Tips
Topic: F9DASM
Replies: 2
Views: 10505

Re: F9DASM

as I don't know how to do it, I have downloaded 'dd.exe' for Windows
and have made a batch file to cut the 5 leading bytes of the 13 files
Now time to search for the keyboard decode ...
cheers!
by pser1
Wed Mar 22, 2023 5:02 pm
Forum: Hints and Tips
Topic: F9DASM
Replies: 2
Views: 10505

F9DASM

Hello, I am using F9DASM to unassemble a CoCo binary file that contains a header (5 bytes) I am unable to tell F9DASM to skip these 5 header bytes. I could cut them but I need to work with some more files. I have not found a usufull param in the help file :-( Is there any parameter that helps skippi...
by pser1
Wed Mar 22, 2023 3:41 pm
Forum: Dragon General
Topic: Dragon-compatible CoCo games by Inufuto
Replies: 9
Views: 15664

Re: Dragon-compatible CoCo games by Inufuto

Hi, by now I have the 13 games in CoCo binary files with just one header and one data block. These files can be loaded into the CoCo and into a Dragon using XRoar Unfortunately, the keyboard strokes are the CoCo ones, so need to be patched, otherwise playing on the Dragon would be too awful. So F9DA...
by pser1
Wed Mar 22, 2023 11:51 am
Forum: Dragon General
Topic: Dragon-compatible CoCo games by Inufuto
Replies: 9
Views: 15664

Re: Dragon-compatible CoCo games by Inufuto

As I mentioned, the source code is included, so no need to disassemble them unless you just want to patch the keyboard handling and nothing else. Keep up the good work! Hi, Robert the source code is included in 4 of the 13 games he is sharing and this code is written in C For the case CoCo to Drago...
by pser1
Wed Mar 22, 2023 12:57 am
Forum: Dragon General
Topic: Dragon-compatible CoCo games by Inufuto
Replies: 9
Views: 15664

Re: Dragon-compatible CoCo games by Inufuto

Hi, Robert our friend Kees van Oss has told me about this web too. I have found 13 games ready to work on the CoCo2 I plan to convert them for our Dragons. The format is a .cas file that after being converted to .bin will need a disassembler in order to get an .asm file Looking for the ROM calls and...
by pser1
Tue Feb 21, 2023 10:13 pm
Forum: Dragon General
Topic: Saving to Tape in XRoar
Replies: 3
Views: 3203

Re: Saving to Tape in XRoar

sixxie wrote: Tue Feb 21, 2023 4:14 pm Yeah it turned out I had a problem with my local environment when I built previous ones for Windows - wasn't detecting libsndfile, which handles audio files.
Sorted now :)
thanks a lot, Ciaran!
cheers!
pere
by pser1
Tue Feb 21, 2023 3:07 pm
Forum: Dragon General
Topic: Saving to Tape in XRoar
Replies: 3
Views: 3203

Re: Saving to Tape in XRoar

HI, Ciaran
I just updated to version 1.31 and it works flawlessly now, sorry :-(
cheers!
pere
by pser1
Tue Feb 21, 2023 2:55 pm
Forum: Dragon General
Topic: Saving to Tape in XRoar
Replies: 3
Views: 3203

Saving to Tape in XRoar

@Ciaran Hello, I am trying to save a basic program and two binary files to a WAV file so that it could be put in a physical tape ... By now I cannot get anything written to the attached tape (for output) The command I issue to launch xroar is that one: xroar -vo sdl -machine dragon64 -extbas d64_1.r...
by pser1
Thu Jan 26, 2023 8:15 pm
Forum: Dragon General
Topic: XRoar on-line
Replies: 9
Views: 5565

Re: XRoar on-line

sixxie wrote: Thu Jan 26, 2023 5:19 pm
pser1 wrote: Thu Jan 26, 2023 2:32 pm That works perfectly, but how can I know/see that I am using the HD6309 CPU on the XRoar on-line page?
Well right now, you can't... I'll think about how to expose that.
Thanks a lot, Ciaran
not in a hurry, just to detect which version am I working with ...
cheers!
pere