some screenshots of these games
regards
pere
Search found 1677 matches
- Tue Feb 26, 2019 3:50 pm
- Forum: Uploads
- Topic: AGD converted games: Pack #21
- Replies: 2
- Views: 3613
- Tue Feb 26, 2019 3:44 pm
- Forum: Uploads
- Topic: AGD converted games: Pack #21
- Replies: 2
- Views: 3613
AGD converted games: Pack #21
Hello, this is another release of AGD games for the 6809 This is another six games pack - Robot 1 in The Ship of Doom by Mat Recardo (C)2017 'Q', 'A', 'O', 'P', ' ', '1', '2' - Rubicon by John Blythe (C)2018 'Q', 'A', 'O', 'P', ' ', 'Z', 'I' - Santos' Christmas Adventure by Dave Hughes (C)2017 'Q', ...
- Tue Feb 26, 2019 10:47 am
- Forum: Dragon General
- Topic: XROAR 0.35 issues
- Replies: 20
- Views: 18949
Re: XROAR 0.35 issues
Hi Pere, I had to insert NOPs after some of the writes to $ff41, but other than that your assembly program works ok for me. (The sound chip needs 8 cpu clocks to process each command. LDA #n STA ,X is only 6 cycles and a bit too fast) Hi Stew, you are right, the music chip needs some 24 cycles at 4...
- Mon Feb 25, 2019 3:32 pm
- Forum: Dragon General
- Topic: XROAR 0.35 issues
- Replies: 20
- Views: 18949
Re: XROAR 0.35 issues
Hi,
for maybe it was a Basic issue, I have coded the very same in assembler and tested in more than twice!
Same result that I got with the Basic version.
I attach here the source code I have used, maybe someone will find a flaw ...
cheers
pere
for maybe it was a Basic issue, I have coded the very same in assembler and tested in more than twice!
Same result that I got with the Basic version.
I attach here the source code I have used, maybe someone will find a flaw ...
cheers
pere
- Mon Feb 25, 2019 12:00 pm
- Forum: Dragon General
- Topic: XROAR 0.35 issues
- Replies: 20
- Views: 18949
Re: XROAR 0.35 issues
I have tested w32 of this last snapshot and later w32 of v0.35.2 and both have the same sound issue
cheers
pere
cheers
pere
- Mon Feb 25, 2019 11:56 am
- Forum: Dragon General
- Topic: XROAR 0.35 issues
- Replies: 20
- Views: 18949
Re: XROAR 0.35 issues
Hello, bad news ... Without the MPI using snapshot 2019-4512-w64 keeps interrupting the sound And even worse, the bat that with 0.35.2 started well with MPI, now refuses to load the DOS ROM, see messages on console. Of course XRoar starts the Basic without the Eurohard message ... WARNING: Please qu...
- Mon Feb 25, 2019 11:38 am
- Forum: Dragon General
- Topic: XROAR 0.35 issues
- Replies: 20
- Views: 18949
Re: XROAR 0.35 issues
Hello Ciaran, as I am experiencing sound problems when emulating GMC inside an MPI with drives, I put the parameter -C and this is what is shown inthe console Does the same thing happen just using a GMC without the MPI? Not that the MPI code should be adding too much overhead. Also, you've tried th...
- Mon Feb 25, 2019 9:11 am
- Forum: Dragon General
- Topic: XROAR 0.35 issues
- Replies: 20
- Views: 18949
Re: XROAR 0.35 issues
Hello Ciaran, as I am experiencing sound problems when emulating GMC inside an MPI with drives, I put the parameter -C and this is what is shown inthe console: Module init: Windows SDL2 UI Module init: Windows file requester Module init: SDL2 video Module init: SDL2 audio 16-bit signed little-endian...
- Sun Feb 24, 2019 2:00 pm
- Forum: Hints and Tips
- Topic: XRoar and GMC emulation
- Replies: 8
- Views: 11008
Re: XRoar and GMC emulation
Hi Stew, right now I have the mini-MPI with CoCo-SDC on slot2 assigned to slot4 and the GMC on slot1 I have loaded from SDC the basic program I was using on XRoar and run it without any change. I works flawlessly. No sound spikes nor interruptions at all. Great! If I try to POKE&HFF7F,0 the machine ...
- Sun Feb 24, 2019 1:31 pm
- Forum: Hints and Tips
- Topic: XRoar and GMC emulation
- Replies: 8
- Views: 11008
Re: XRoar and GMC emulation
Thanks a lot, Stew I am sure it has to be something related to the DOS because I don't disable it, right! Anyway this was just a test. I want to use assembler to program whatever I'll do, so disabling interrupts is very easy there. I am sure that on the real harwdware it will work well because POKE&...