Search found 1677 matches
- Thu Jun 23, 2022 6:04 pm
- Forum: Hints and Tips
- Topic: Horror Castle (1983)(A&F)
- Replies: 5
- Views: 12600
Re: Horror Castle (1983)(A&F)
The very first basic line (that is commented with a REM), contains a lot of tokens that are in fact some assembly sentences to change some Basic system variables to tell the interpreter where the actual basic begins. The problem is that there should be about 4 pages 32x16 chars, so some 2048 bytes b...
- Thu Jun 23, 2022 11:22 am
- Forum: Hints and Tips
- Topic: Horror Castle (1983)(A&F)
- Replies: 5
- Views: 12600
Horror Castle (1983)(A&F)
Hello, I have downladed this game and despite the txt file that is in the same directory tells that the original comand is CLOADM:EXEC, it rises an FM ERROR? In fact, it loads correctly with CLOAD but then the asm code that is supossed to be in the very first line gets tokenized. Game starts normall...
- Mon Jun 20, 2022 10:52 am
- Forum: Uploads
- Topic: Poker Squares for the Dragon
- Replies: 1
- Views: 1626
Poker Squares for the Dragon
Hello, I am uploading here a converted game for the Dragons It was originally created by Paul Shoemaker for the CoCo machines I hope you'll enjoy it pere PSQUARE4.VDK Poker Squares v4 (2022)(Paul Shoemaker)(c Dragon P.Serrat).zip ... And a few screenshots (taken by Paul Shoemaker) PSQUAR4A.jpg PSQUA...
- Fri Jun 17, 2022 10:21 am
- Forum: Uploads
- Topic: New AGD converted games - Pack #57
- Replies: 4
- Views: 8069
Re: New AGD converted games - Pack #57
and the last lot
pere
pere
- Fri Jun 17, 2022 10:18 am
- Forum: Uploads
- Topic: New AGD converted games - Pack #57
- Replies: 4
- Views: 8069
Re: New AGD converted games - Pack #57
and some more
pere
pere
- Fri Jun 17, 2022 10:17 am
- Forum: Uploads
- Topic: New AGD converted games - Pack #57
- Replies: 4
- Views: 8069
Re: New AGD converted games - Pack #57
and now some screenshots
pere
pere
- Fri Jun 17, 2022 10:06 am
- Forum: Uploads
- Topic: New AGD converted games - Pack #57
- Replies: 4
- Views: 8069
New AGD converted games - Pack #57
Hello, This is pack #57 of AGD converted games. It comes with these new games Games with mini-sprites are tagged (###) Beef 1 by Lee Prince (C)2015 'Q', 'A', 'O', 'P', ' ', 'G', 'H' Beef 2 by Lee Prince (C)2015 'Q', 'A', 'O', 'P', ' ', 'G', 'H' Mazania (Mage Rage Part II) (###) by Joesoft (C)2022 'Q...
- Tue Jun 14, 2022 6:46 pm
- Forum: Dragon General
- Topic: XRoar on-line
- Replies: 9
- Views: 5580
Re: XRoar on-line
Yeah it's a super annoying bug fix for the Dragon 64. They should have left the bug in. If you're making disk software and have the space, you can detect D64 in a loader and run the appropriate version. I did that for the Star Trek III conversion. Thx Ciaran, this is exactly what I have done. I nee...
- Tue Jun 14, 2022 5:25 pm
- Forum: Dragon General
- Topic: XRoar on-line
- Replies: 9
- Views: 5580
Re: XRoar on-line
Hello Ciaran, you are right! Both XRoar on-line and MAME when emulating a Dragon 32 do 'need' two digits in the USR calls but emulating a Dragon 64 they need mandatory only one digit. The 'strange' thing is that XRoar on Windows works well with two digits both on D32 and D64 Well now it is up to the...
- Tue Jun 14, 2022 1:53 pm
- Forum: Dragon General
- Topic: XRoar on-line
- Replies: 9
- Views: 5580
XRoar on-line
Hello Ciaran, I have a game that uses Basic and calls assembly functions via USR calls I have written all of them with two digits as the D64 explains: USR03, USR05 This works flawlessly on the std XRoar in my PC, but fails when using the XRoar-online where I am forced to change all of the calls to j...