Search found 1677 matches

by pser1
Fri Sep 16, 2016 3:25 pm
Forum: Dragon General
Topic: Xroar and .dsk images - bye bye header?
Replies: 3
Views: 2262

Re: Xroar and .dsk images - bye bye header?

Hi all, Would it be worth making the Xroar DSK writeback preserve the header segment where one exists? Mike I use XRoar with writeback enabled and it has always preserved the headers. In fact it changes the signature (byte) that indicates the program that has created the image. Most of my images ha...
by pser1
Fri Sep 16, 2016 3:20 pm
Forum: Dragon General
Topic: Xroar and .dsk images - bye bye header?
Replies: 3
Views: 2262

Re: Xroar and .dsk images - bye bye header?

Hi Mike, I see you are suffering the same nightmare we suffered some time ago when beginning to work with drivewire. As drivewire was thought to wotk in CoCo machines, it acceptes ONLY files that have a lentgh multiple of 256 bytes (sector oriented server). This means that our VDKs with a header of ...
by pser1
Mon Sep 12, 2016 3:16 pm
Forum: Dragon General
Topic: Nitr-OS9 vs OS-9
Replies: 12
Views: 11738

Re: Nitr-OS9 vs OS-9

Or, I guess there's another way. Get the Pere's DosPlus extender running, and boot using that. Can anyone share a working Xroar.conf for D64 with the extender and becker port? Hi, Mike I am attaching here the bat and the roms I use to test on XRoar my DosPlus50 extender ... as I have the XROAR.CFG ...
by pser1
Tue Sep 06, 2016 2:26 pm
Forum: Dragon General
Topic: RetroParla 8.0 (Madrid-SPAIN)
Replies: 8
Views: 4072

RetroParla 8.0 (Madrid-SPAIN)

Hi,
is there anybody that has planned to go to that evenement?
It will take place next September, 24th Saturday

If no problems appear, I hope to be able to go there.
It is planned a meeting with people from the Retrowiki group.

cheers
pere
by pser1
Sun Sep 04, 2016 8:58 pm
Forum: Dragon General
Topic: The Hobbit ported to the Dragon64k - DOS - ENDED!
Replies: 30
Views: 20339

Re: The Hobbit ported to the Dragon64k - DOS - ENDED!

Hi,
here I am attaching a zip file containing:
- The source code for the Hobbit v16f8
- Two include files with the data structures
Altogether some 15000 lines

cheers
pere
The Hobbit v16f8.zip
(238.74 KiB) Downloaded 309 times
by pser1
Sun Sep 04, 2016 8:57 pm
Forum: Dragon General
Topic: The Hobbit ported to CoCo2 and CoCo3 - DW4 - ENDED!
Replies: 7
Views: 4979

Re: The Hobbit ported to CoCo2 and CoCo3 - DW4 - ENDED!

Hi,
here I am attaching a zip file containing:
- The source code for the Hobbit v16f8
- Two include files with the data structures
Altogether some 15000 lines

cheers
pere
The Hobbit v16f8.zip
(238.74 KiB) Downloaded 263 times
by pser1
Fri Sep 02, 2016 5:20 pm
Forum: Dragon General
Topic: The Hobbit ported to CoCo2 and CoCo3 - DW4 - ENDED!
Replies: 7
Views: 4979

Re: The Hobbit ported to CoCo2 and CoCo3 - DW4 - ENDED!

Hi, A user from the CoCo maltedmedia group said that the program didn't work via Drivewire, so I have made some small changes in the code for the CoCo machine. To play the game: - on CoCo2, issue: LOADM"H1X":EXEC - on CoCo3 you can use the exe versions H1X for normal speed (0,89MHz) H2X for double s...
by pser1
Fri Sep 02, 2016 5:15 pm
Forum: Dragon General
Topic: The Hobbit ported to the Dragon64k - DOS - ENDED!
Replies: 30
Views: 20339

Re: The Hobbit ported to the Dragon64k - DOS - ENDED!

Hi, A user from the CoCo maltedmedia group said that the program didn't work via Drivewire, so I have made some small changes in the code for the CoCo machine. If any Dragon user wants to have the latest version, I am uploading it here, too To play the game, enter: RUN"H1.BIN" As a short help to loa...
by pser1
Fri Sep 02, 2016 4:05 pm
Forum: Dragon General
Topic: XRoar, GDB
Replies: 28
Views: 17284

Re: XRoar, GDB

Hi Ciaran,
I don't know if you have had the time to test the Hobbit on your machine
with the SuperDOS E6
I have copied some screenshots of the game ...

cheers
pere
by pser1
Sun Aug 28, 2016 10:36 am
Forum: Dragon General
Topic: The Hobbit ported to the Dragon64k - DOS - ENDED!
Replies: 30
Views: 20339

Re: The Hobbit ported to the Dragon64k - DOS - ENDED!

This is getting to sound like the "Last" Chicago CoCoFEST :lol: Anyway, many thanks for not only creating this port, but also for the continued effort to improve the game. Hi, I am always thinking of a way to make it work a bit better :-( But as soon as I begin a new project I will forget about tha...